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This reminded me of a few other games I have seen from previous jams. Fun little romp as a tomato. The visuals were nice except for the motion blur was just a little too heavy. One thing about these type of games that always causes issues is the controls. The momentum felt too much. And rolling an uneven object always causes weird results with the physics engine. So when falling off the platform, it felt like a cheap death instead of it truly being the players fault. The jump mechanic worked very well though! I liked how you gave an option to control the camera sensitivity, because when I first tried the game, the camera zipped around so quick I could barely tell what I was looking at. The menu also ran a little slow for me. Not sure if that was intentional or not. But either way, congrats on your game!