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(2 edits) (+1)

When I went to the attic, it was super dark, I couldn't see almost anything except vague shapes, but I guess I forgot to get a light source or flashlight maybe? haha

Regarding not being able to experience all the content in your game, I saw that happen in the stream with Joel too. It's kind of a reality of game jams and making games in general. The audience is ultimately going to call the shots, so everything has to be done in a way where they are subconsciously guided to play and enjoy your game with minimal time and effort, having to figure things out themselves, etc. Honestly, our project is suffering from that too. We put too much focus on the features and not so much on the user experience and presentation. But hey, these kinds of lessons and experiences are invaluable. I'd suggest making a video and embedding it on the game page, that way, people can see a full playthrough of all the content in your game!

(+1)

Yeah, there was a flashlight you can find while looking around the house. Unfortunately when it comes to player guiding it was more of an issue due to time crunching. :/ We wanted to encourage people to explore and try things out themselves with minor hints and a little journal/notepad but had to go with the whiteboard and leave some suggestions on the itch page. (didn't want to give away too much and take away from the exploration aspect though :) ) As for a video, we already started work on one along with some gifs, especially with how things went on the stream.  Hopefully it can nudge players in some direction until we can make a more polished version. We do still want it to be hard to fully complete the first time round, encouraging some more replayability but not the way it is right now that is pretty confusing. Good practise over all though and thanks for your feedback.