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A jam submission

Three Days of FreedomView game page

It's nearly the end of the Summer Holidays and you have three days to cram in as much fun as possible.
Submitted by EggGangGames (@EggGangGames) — 10 minutes, 47 seconds before the deadline
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Three Days of Freedom's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#323.5283.700
Overall#463.0513.200
Gameplay#472.6702.800
Innovation#482.6702.800
Use of Audio#612.1932.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
6

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Comments

Submitted(+1)

Good game! I liked feeding the ducks because they'd just sink and despawn which is an accurate representation of how I feel after eating a loaf of bread ⋋(◍’◊’◍)⋌

Developer(+1)

Glad you enjoyed the game and feeding those ducks. :D 

Submitted(+1)

Wow. The graphics in this were really nice. I couldn't get a lot of interaction from the game but I enjoyed exploring the world you created. Well done in making this in one week!

Developer(+1)

Thanks. :)  We did drop the ball a little on some stuff but I'm glad you enjoyed it though. :D 

Submitted(+2)

Nice work overall. I tried to do a few things like going to the attic, eating, watching TV, riding the bike, etc. While it lacks polish and a complete game loop, the visuals are nice and it looks like there's a lot of features and things to do in the game. Looks like something worth polishing up after the game jam is done to include in your indie game company portfolio! Keep it up! 

Developer (1 edit) (+1)

Thanks OhmZ we really appreciate it that's our plan, thanks again for playing :)

Submitted(+1)

Any significance to the toy soldiers by the way? I saw them hiding all over the place! 😅

Developer(+1)

If you get the nerf gun from the attic you can use it to shoot the toy soldiers. You can also use the nerf gun to shoot the "orcs" in the forest and the "aliens" (conkers haha). There's a few tasks that the nerf gun is tied to. We ran out of time to make it clear (in-game) how to complete the different tasks. Its unfortunate because there is quite a decent amount of tasks and things to do that I think players are going to miss out on.

Submitted (2 edits) (+1)

When I went to the attic, it was super dark, I couldn't see almost anything except vague shapes, but I guess I forgot to get a light source or flashlight maybe? haha

Regarding not being able to experience all the content in your game, I saw that happen in the stream with Joel too. It's kind of a reality of game jams and making games in general. The audience is ultimately going to call the shots, so everything has to be done in a way where they are subconsciously guided to play and enjoy your game with minimal time and effort, having to figure things out themselves, etc. Honestly, our project is suffering from that too. We put too much focus on the features and not so much on the user experience and presentation. But hey, these kinds of lessons and experiences are invaluable. I'd suggest making a video and embedding it on the game page, that way, people can see a full playthrough of all the content in your game!

Developer(+1)

Yeah, there was a flashlight you can find while looking around the house. Unfortunately when it comes to player guiding it was more of an issue due to time crunching. :/ We wanted to encourage people to explore and try things out themselves with minor hints and a little journal/notepad but had to go with the whiteboard and leave some suggestions on the itch page. (didn't want to give away too much and take away from the exploration aspect though :) ) As for a video, we already started work on one along with some gifs, especially with how things went on the stream.  Hopefully it can nudge players in some direction until we can make a more polished version. We do still want it to be hard to fully complete the first time round, encouraging some more replayability but not the way it is right now that is pretty confusing. Good practise over all though and thanks for your feedback.