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I like the idea! It has almost a horror vibe, with the black and red color scheme, dark atmosphere and frequent jump scares as the red pieces pop out of the darkness. Sometimes it was a little confusing why I got sent back to the beginning, as I either couldn't see or was just barely able to see the red piece that captured me before it happened. Maybe having the red pieces move to their positions a little slower would help? Great job!

Thanks a ton for the feedback! The atmosphere is probably my favorite part about this game. As for the surprise captures, I was crunched for time and kind of just ignored the problem of getting sniped across the map by pieces, after the Jams over I'll update it. I already have a version with that working and some other pretty rad changes.

Awesome, I'll keep an eye out for it!