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So when you use the opcode to fetch the address of the a font character… are you saying that CHIP8 memory access was entirely (or partially) abstracted on the VIP? Or just that modern interpreters do that entirely differently?

Most interpreters I’ve seen all place the font somewhere in the first 512 bytes so that after fetching the address i would always be guaranteed to be less than 512, etc… pointing into the “reserved” portion of RAM…

I always got the impression from reading the technical stuff that i was pointing to REAL memory locations… the whole reason programs start at 0x200 instead of 0 was because the interpreter itself was literally using that RAM on the host system.

(+1)

The real VIP had a 16-bit address space which was mostly unpopulated. The VIP "OS" resided in a ROM which was outside the 4kb of RAM that CHIP-8 can easily access, but you could still manipulate i to point there via repeated addition or, in the case of the font, via the instruction Octo calls "i := hex vx".

I linked the manual, which contains memory maps, earlier in the thread.

That's very interesting, thanks everyone. I keep forgetting that Chip-8 was used on computers other than the VIP.

(+2)

You are correct in that `i ` pointed to real memory locations, and that programs start at 0x200 because the CHIP-8 interpreter was using that RAM on the COSMAC VIP. However, on the VIP, the font characters weren't located in the interpreter, but in the VIP's own OS or monitor program (CHIP-8 simply reused the VIP's font). The original CHIP-8 specification didn't specify where the font was (or should be) located, so in a way it was "abstracted" away. The value of `i` after using the font opcode was, in a sense, undefined.

Modern interpreters do it differently. Somewhere along the line, people decided to put the font in the now unpopulated memory region that used to be occupied by the interpreter. After all, why not, if the spec doesn't say where it should be?