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Here's my story: I started this game in 2017 right after going to BitSummit and trying VR for the first time. I wanted to make something that felt kind of like a VR game but I didn't have  VR headset, so I learned how the gyroscope worked on my phone and made a game where you hold your device out in front of you and point it in 360 degrees (any direction), and you can even tilt your device and it will stay rotated correctly.

My problem was that it wasn't really fun. It was like a cool tech demo, so I kept dropping it and picking it up again. The last time was in the second half of 2019, in which I tried to turn it from a shooter into a vaguely tower defense type game using satellites that you place in orbit around you. Then... well a combination of burnout, me ruining some important code, and my version control COMPLETELY failing on me and I just gave up, sometimes around December of 2019. Then last month I found an old backup on an old laptop from mid-2018, and copied that to my current computer and updated it in Unity.

Here are the questions: I had this in Early Access on Google Play, but never anything really advanced enough to call more than a tech demo, and no one really played it.  Is this acceptable for not being officially released? Also, I saw Revival Jam was announced and that is what inspired me to pick it up and just finish some version of the game once and for all. I started before the start date, is that ok?  I'm hoping to not do this until the end of the month either way.


Thanks for the inspiration.

Id say go for it, dont touch it until the jam starts though!

I mean, as I said above, I started already but I plan to finish early. It's only been a few days since I got the old backup up and functional.

Great story!
I hope you see it through! 

Will you still be building it for mobile?

Yup! Mobile and PC! Nothing too fancy for now though.