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HeyBishop

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A member registered Aug 13, 2019 · View creator page →

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Hey there! I followed through, and published my game inspired by yours today!

https://heybishop.itch.io/eggtown

I talk about your game in my devlog. Thanks again for making your game.

This is pretty solid! Had fun!

Cute game! Really zen. I appreciate the artwork.

This is exactly the chill I needed. Thank you for sharing.

And also, I'm feeling very inspired by you. I have an itch to make some small small small games, and this is exactly the kind of thing I should be thinking about. 

Those participating in this gamejam should note that many of the works entering public domain in 2025 in the US, are not necessarily public domain world-wide. If you were to make something based on Agatha Christie, for example, you'd have to geoblock your game to players outside of the US (is geoblocking even an option on Itch?). 

As a Canadian, I can't participate. Well, I could, but I couldn't distribute an Agatha Christie game until 2043 in my own country or the UK & EU.

I'm a little bummed, now that I've done this research. I was looking forward to participating! 

More info: https://en.wikipedia.org/wiki/2025_in_public_domain

I'm going to try to copy it with Cinemachine. 

It was the fact that the controller direction was based on the character's perspective, not the camera perspective. In my mind "up" should move you away/up in screen space.

The only other game I recall playing with static cameras was Resident Evil, which I haven't played in 20 years. I can't remember how they did it. Hmmm....

[time passes]

And now I'm back from reading the wikipedia about Resident Evil. You followed their method! It even has a name, "tank controls". Thinking back, I think I had the same issue way back when I first started playing. I suppose it's a thing you get used to?

Now I want to experiment even more!

Also, kudos on the gamepad controls. Easily the smoothest experience. I feel like you nailed the sensitivity and dampening.

Holy moody! 

Once again, you've got me feeling inspired to make a walking simulator. One day I need to follow through!

Great look! I'm a big fan of the static cameras. I've wanted to experiment with this style for a while now. However, I found the navigation really challenging.

Lovely opening, and fun level design. 

I really like the navigation and camera movement. Nicely done. Would love to see more!

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HOLY ATMOSPHERE! I really enjoyed exploring. Almost wish there wasn't a timer, just so I could chill and see this world! That wouldn't be very game-like, would it? :P

This would be amazing to play in VR.

Cool weapons! Beautiful scene!

Spooky stuff! I enjoyed the haunting end.

Could you add the Enter key as an input to interact? F is on the wrong side of the keyboard for me!

Thanks!

Hey! Thanks for the feedback. When you say mouse controls feel inverted - did you mean just the Y axis? Or both?
(I only ever play video games using a gamepad, so I'm not really sure the best way to use mouse inputs)

I played this with my 8yr old daughter today at lunch. We had a hoot! Only found 9 Aquadillos! 

Beautiful look, great level design. I'm normally not a fan of first-person games, but I really liked how smooth yours felt. I'm normally pretty sensitive to motion sickness, but it never even crossed my mind playing yours.

Oh! And the opening sequence is fantastic. Really cinematic. 

I did. And, it's totally inspired me to start a side-project. I still haven't decided if that's a good thing or a bad thing. :P

Wow, Melanie. Wow. I'm really moved by this.

Ha!

Oh - one other thing, it would be nice if you could interact with a mouse click or the Ctrl keys too. As a leftie, 'E' is way on the other side of the keyboard.

I love it! It's so simple, yet I can see so much potential. The atmosphere is bang on. It's amazing to me how, while rather brightly light - it feels so dark.

I laughed reading "Jump Scares have bene removed for David". In future versions, I'd love to see/experience those scares! Maybe a menu option? It would be cool if some of the wrong doors did open, and something jumpy/scary is behind it instead.

Also - this would be super awesome in VR! I'd love to walk around this place 'for real'.

Requiring the flame to be retrieved is a great concept!

I found the controls a little tricky. Running and jumping with the gamepad was easier (I associate 2D platformers to consoles), but the mouse is required for shooting. That aside, I want to play more!

Such a tender idea, and a lovely tune.

I did it! I got to the end the first time without the key. Boo! But I found it! I enjoyed the text found here and there. Would love even more of that.

It would be nice if you could add the right-shift key to run to make it more accessible to left handed players.

Off to a great start! I love the premise. 
I sent you DM with some feedback.

Super! 

Great look, great control, great sound. My high score is 3. I was SO CLOSE to 4!

I liked the music too, it feels just right for the menu screen - but the tone isn't quite right for the game play. It's so chill - and my racing heart was not chill!

Great fun! Striking visual style. Of all the games in this jam, this was the thumbnail that screams the loudest. Well done you!

If this game is any indication, it's a good thing I don't have a drivers licence in real life.

Beautiful design, great aesthetic. Using sepia tone is a wonderful idea. Great choice of music.

Couldn't find any scraps for the inventor! 

Ya, I sure will!

I'm contemplating buying that asset. Just feeling some buyer's remorse from the last asset I bought so I could do some of the things this one can do. Wish I saw this first!

Anyways, great accomplishment. It's fun to play.

This is such a delight to play!

This is fab! I discovered this game because it's highlighted on the Climbing System Asset Store page, and am I ever glad it did. 

I'm totally inspired for my own platformer!

I'm really sorry to read this!

I was having a similar problem, and found a solution. But, I'm using Unity.

Thanks to lots of people helping me brainstorm, I've come up with a much better title!

Here's my title screen:

Great story!
I hope you see it through! 

Will you still be building it for mobile?

I appreciate that. I am aware that the Go has been deprecated. What I'm going to try, is to make it an OpenVR, therefore (hopefully) playable in browser... and therefore would be compatible with more devices, including a Go.