Hey there! I followed through, and published my game inspired by yours today!
https://heybishop.itch.io/eggtown
I talk about your game in my devlog. Thanks again for making your game.
Hey there! I followed through, and published my game inspired by yours today!
https://heybishop.itch.io/eggtown
I talk about your game in my devlog. Thanks again for making your game.
Those participating in this gamejam should note that many of the works entering public domain in 2025 in the US, are not necessarily public domain world-wide. If you were to make something based on Agatha Christie, for example, you'd have to geoblock your game to players outside of the US (is geoblocking even an option on Itch?).
As a Canadian, I can't participate. Well, I could, but I couldn't distribute an Agatha Christie game until 2043 in my own country or the UK & EU.
I'm a little bummed, now that I've done this research. I was looking forward to participating!
More info: https://en.wikipedia.org/wiki/2025_in_public_domain
It was the fact that the controller direction was based on the character's perspective, not the camera perspective. In my mind "up" should move you away/up in screen space.
The only other game I recall playing with static cameras was Resident Evil, which I haven't played in 20 years. I can't remember how they did it. Hmmm....
[time passes]
And now I'm back from reading the wikipedia about Resident Evil. You followed their method! It even has a name, "tank controls". Thinking back, I think I had the same issue way back when I first started playing. I suppose it's a thing you get used to?
Now I want to experiment even more!
I played this with my 8yr old daughter today at lunch. We had a hoot! Only found 9 Aquadillos!
Beautiful look, great level design. I'm normally not a fan of first-person games, but I really liked how smooth yours felt. I'm normally pretty sensitive to motion sickness, but it never even crossed my mind playing yours.
Oh! And the opening sequence is fantastic. Really cinematic.
I love it! It's so simple, yet I can see so much potential. The atmosphere is bang on. It's amazing to me how, while rather brightly light - it feels so dark.
I laughed reading "Jump Scares have bene removed for David". In future versions, I'd love to see/experience those scares! Maybe a menu option? It would be cool if some of the wrong doors did open, and something jumpy/scary is behind it instead.
Also - this would be super awesome in VR! I'd love to walk around this place 'for real'.