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Twisted Webbe

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A member registered Jul 24, 2019

Recent community posts

Well I've submitted! It honestly could use some more work.... but between having some computer problems and  running out of mobile data this month I was in a pinch for a bit. Still, this is totally playable, and it will keep track of your high score. 

I have a full list of screenshots on the Itch.io Page, so please check it out! (Android and PC Currently. The Google Play version is under review as it has just been submitted.


Yup! Mobile and PC! Nothing too fancy for now though. 

I mean, as I said above, I started already but I plan to finish early. It's only been a few days since I got the old backup up and functional.

I have a Go! Though it probably won't see much use once the Quest 2 arrives. Not sure what engine you use, but I recently tried to resurrect a little project I only ever had working on my own Go, but when I went to try to update it I discovered Go support in the Oculus tools for Unity was nearly gone, and the camera support no longer worked. When I tried to revert to an older version I discovered my scenes could no longer be opened... so I gave up. If you are in the same situation you might want to try your PC game instead. It could save you a LOT of headache.



Here's my story: I started this game in 2017 right after going to BitSummit and trying VR for the first time. I wanted to make something that felt kind of like a VR game but I didn't have  VR headset, so I learned how the gyroscope worked on my phone and made a game where you hold your device out in front of you and point it in 360 degrees (any direction), and you can even tilt your device and it will stay rotated correctly.

My problem was that it wasn't really fun. It was like a cool tech demo, so I kept dropping it and picking it up again. The last time was in the second half of 2019, in which I tried to turn it from a shooter into a vaguely tower defense type game using satellites that you place in orbit around you. Then... well a combination of burnout, me ruining some important code, and my version control COMPLETELY failing on me and I just gave up, sometimes around December of 2019. Then last month I found an old backup on an old laptop from mid-2018, and copied that to my current computer and updated it in Unity.

Here are the questions: I had this in Early Access on Google Play, but never anything really advanced enough to call more than a tech demo, and no one really played it.  Is this acceptable for not being officially released? Also, I saw Revival Jam was announced and that is what inspired me to pick it up and just finish some version of the game once and for all. I started before the start date, is that ok?  I'm hoping to not do this until the end of the month either way.


Thanks for the inspiration.

Cute ending!