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Thanks for the feedback.

Not sure if I can make all the keyboard presses do the same thing,  but I'll look into it.

Was trying to have just the spacebar as my 1 button,  but with how Unity WebGL games are setup, you do need to focus the game with a mouse click.  I can show and free the mouse cursor, but thought that went against the 1 button rule.  Will also try to make a standalone build, that way mouse input will not be needed, unless mouse input in addition to spacebar, does not violate the 1 button rule. 

Thanks

I wasn't trying to go against the rule, but as it is right now I got stuck and unable to exit the game, advance or do anything with my computer at all due to not being able to press ESCAPE nor Space. It was a heads up as it can't be right that following the rules ends up in that situation. The standalone version sounds like a good solution, I understand Unity WebGL add some limitations. Still I'd like other judge to check this just in case I was wrong.

(+1)

I reuploaded the WebGL version to allow mouse movement, and added controller support (only tested on WebGL / Windows with Xbox 360 controller, only A button works, like spacebar). Also added Windows, Linux and Android versions.

Great, now works even with on-screen keyboard. Do you feel this was an improvement or simply a change?

(+1)

No, I do think the suggestions made did make a big difference. So I'd say an improvement.