Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sketche99

139
Posts
13
Topics
87
Followers
301
Following
A member registered Feb 06, 2014 · View creator page →

Creator of

Recent community posts

Thanks for the kind words! For the record, I support going to therapy, but the underlying theme I was trying to portray was that when people don't agree with you or your point of view, they may or will brush you off as you just needing to go to therapy or that you just need to take your meds, without actually trying to see why you are saying or feeling the way that you are. I guess I failed in trying to communicate that subtly. Again thanks for playing!

(1 edit)

ok, so today I scribbled down the character dialogs and then typed them up and then ran the typed dialogs through some AI voice generators ( DeepVoice Pro - Text To Voice from the Unity asset store and VideoExpress.Ai, by the same team that made Artistly.Ai) This part was fun to come up with and not so much fun to type out and organize into folders. But pretty much all the needed assets have been created, now on to actually putting it all together into an actual visual novel! Almost forgot, before I went to bed yesterday, I use an Ai music generator to make all the music for the game (SuperMusic.Ai) i'll see if I can embed one of them here!

So I know I was supposed to do my design doc on friday but ran into some issues. But I did manage to pin down the type of game I'll be making, which will be a visual novel type game, to put moreso of an emphasis on the dialog and story. I dunno, still working on the actual dialogs but have a good idea of what the message for the story will be. I did use some AI tools to create the players and backgrounds, will share some of these shortly. Looking at Ai voices for the characters and Ai music's for the background music. Seems like I am going all in with Ai for this one! Ai images made with Artistly.Ai 

So excited to be developing another cgdc speedgame! So choosing the verse of Col. 2:17, it really leaves open to interpretation about the shadow of things to come. Hopefully, I can do this theme justice with my game, I have a lot of ideas and will really need to focus and get my design document down to prevent feature creep. Hope to have design doc done by Friday! God bless to all the game jammers!

Thanks all for the interest in my game! So far, still no title, but the game objective is you are a Hiker who is searching for fireflies in the dark. You find 20 of them to win the game. Mostly everything is setup, gameplay wise, no enemies due to time constraints, need to find music and come up with a title. Here's a screenshot of my progress so far.  The big yellow sparkly thingy is my version of a firefly. The game feels almost too dark, from certain angles but not others. Here's to hoping it gets finished in time!

Hi all, this will be my dev log for speed game hard mode. So far, I know I wanted some type of 3D platformer type game but was tinkering around with the Jan Ott Character Movement Fundamentals character controller (GitHub - Jan-Ott/CharacterMovementFundamentals: A physics-based character controller system for Unity) (it was a Unity Asset I bought but has since been open sourced by the creator). I want the game to take place in a dark level where you need to find all the lights to win the game. The character controller did not have any collectible items, so I have been trying to get it to play nice with another Unity Asset I just picked up, Floating Loot and Collect System (https://assetstore.unity.com/packages/templates/systems/floating-loot-and-collec...) So far, so good, but I still have a way to go! 

Thanks for joining the Jam! Can't wait to see what you create!

Thanks for submitting! Can't wait to play it!

Thanks for joining the Jam! Can't wait to see what you make

Yeah, wish I had the source code version of the asset, then I could change the controls. I may look into seeing if I can hook either incontrol or rewired into it for some traditional controls.

Thanks! I'm not sure what's going on with the Web version, I had to wait about 45-50 seconds for it to load in Microsoft Edge, but I never got a loading bar.

ok so a bit of progress this morning, sa i didn't really have a chance to do much yesterday other than get my character and some props together. Today managed so far to select the environment for the game. So far game s still untitled but it has a hero and an enemy! So say hello to Caleb the Christian Clown! So the animatroics at the Barry Funhouse Bear Family Resturant have gotten a new AI update that has made them go completely bonkers! They even filled the resturant with balloons! And right before the birthday party for the kids that are allergic to balloons! Pop / collect the balloons and stop the haywire animatronics before the resturant opens! I hope to be done sometime today as I have a family event to attend today and on tomorrow!

So, after spending most of the day trying to come up with some idea of what kind of game I wanted to make, I just recently decided to base my game on a bible text about strength through weakness. The text I decided to base my game on is 1 Corinthians 1:27  "But God hath chosen the foolish things of the world to confound the wise; and God hath chosen the weak things of the world to confound the things which are mighty;" Just started jotting some notes, can't wait to get started! The concept will be sure to get a few laughs... God bless and good night all!

Sure thing! The more black history games the better! Thanks for asking for the time to be extended!

https://unity.com/releases/editor/archive

It's under the Unity 5 releases.

(3 edits)

Unity 2019.2.21 Thanks! Glad you liked it!

(1 edit)

Unity  5.6.7f1

Thanks for the feed back! You can fly by using the f key and  your mouse orwit h x button and right joystick on xbox 360 controller, should work with xbox one controller too! God bless!

Thanks! I really should have given myself more time to work with it as I only used 2 hours before the deadline, but  I'm happy I was able to submit something, and I will try to do a better job of time management for next year's Jam!

Thanks for the review! I really only had about 2 hours before the deadline to work on my entry and it looks and feels rushed. I will try to do a better job of testing and project planning for my next entry!

Thanks for the review! Unfortunately I was really rushing my entry 2 hours before the deadline, and I didn't get a chance to really test and polish. Next time I'll be sure to not submit until I test first!

Managed to change from a speed-based platformer (like Sonic) to a traditional platformer (like Mario). Making some headway, pleased with my results so far but pacing myself so i don't get burned out. 

Just a tiny update, so sunday i spent most of my time on my speedgame hard mode entry,  monday i didn't feel well and spent most of the day in bed, today i feel much better  but since its a holiday, not sure if  i'll get a chance t work on anything or if i'll be visiting family. i'll try to post again sometime today, God bless!

So today was my 2nd day of work and not liking what I am seeing so far, using enviro weather and it looks nice especially the day-to-night cycle,  but the quality of the stage is really bad looking and an open hilly type area really does not work well with a speed based character like a sonic type. Not sure but I may scrap this idea and come up with another. May try a different level and see how I feel about how it plays. 

Hello all, just now getting some free time to start working on my entry. Trying to not let feature creep get the best of me and still leave myself some breathing room for hard mode for this weekend. Using the verse Psalm 27:1-2 I wanted to do something like a smaller version of Sonic Frontiers, so I'll see how that goes, using the Sonic Speed Controller from the Unity Asset Store and trying to find a halfway decent environment to run around in that's not too small and not too big. I tried to prototype some stuff but the environments so far tested were either too small or too new, as I am trying to keep the Unity version to 2019.2.21 so I can port it to the Ouya for the 10-year Ouya anniversary Jam too. To be continued!

Nice!

Thanks for the reply, I just uploaded Windows, MacOS, and Linux versions. Enjoy!

Thanks RogueDog! Its a proof of concept mainly and not really anything to use as an actual OS. Just figured I'd see what would it be like to kinda use my OUYA like a pc!

Thanks KRAZ! Its more so a proof of concept than an actual useable OS, I did rush somethings to make sure I made the deadline and the creator of the UI did say official mobile support is in the works, so I may jut wait until its posted and try to see if I can backport that version to work with OUYA!

I had not thought of making a discord channel! Let me research on how to make one and I'll post a link here once it's up! Thanks for the suggestion!

Thanks for the kind words! Also if you click the gear in upper left corner while playing the game and click on the song note button you can mute the music! Then you can click on the 'Go!' button to play the game again!

You can double / spin flip jump to get a bit of extra height on your jump.

Press jump button and press it again in the air.

Thanks!

Thanks for the review! It actually is supposed to loop the 'message' in the 'thanks for playing' room twice then go to the main menu, but i did not get any crashes when i tested in the unity editor. 

Thanks for the review! It actually is supposed to go to main menu after the 'thanks for playing' room, did not find that when i tested in the unity editor. 

ok, one last update. so after testing, saw I had forgot to uncheck 'use root motion' on the Martha player, so I  went back and fixed that. also managed to get Xbox controller left and right buttons to work on the character selection screen. reuploaded the files for win, mac, linux web gl so if you have a version from earlier, please try the new version. God bless!

So just a minor update, I cut the ending "movie" from the webgl version and made an OUYA port (cut the movie from there too), strangely, the controller actually works during the player select screen on OUYA but not on any other platform...

Hope you enjoy it! I managed to play the webgl version on my Xbox One via Edge Browser (there was a bit of slowdown, but it was playable) had to use a usb mouse to help get it fullscreen, but my 6 year old daughter liked what little bit I had her to play. It could be because one of the characters in the game was based on her though...

managed to get my entry finished, for windows mac linux and webgl. the webgl version does not play the ending video so it  gets stuck once yo find all the missing kids. trying to downgrade it currently to work half way decent on an OUYA, can't wait to play everyone's speed games!

So today was a break stuff to fix stuff kinda day. So 1st of all, i changed the music, to be moreso kid like as opposed to urban/suburban. But 1st break, was i could not stop the individual player characters music from playing once the level was completed, so instead of 6 different songs for each player there is only one. Also i managed to add the 20 kids you need to find and when i added the pointers that point to the nearest kid it broke the 2nd thing my pause menu, so i replaced it with a simple just pause menu (no way to get to main menu from pause anymore) added some slime enemies because i could not think of a better enemy to replace the default one from my template i was using. managed to start on the ending / credits, now i have to log all of the unity assets i used in the project, which means cleaning up (and hopefully not breaking anything) any assets i imported but did not use. i should be done tmr, unless there are any major game breaking bugs. God bless all!

a bit more work done today, managed to get the 6 player characters running around with custom music for each one and managed to put down some hazards. had a bit of difficulty figuring  out why i could not control my characters in the level scene after selecting them from the character select menu but figured it out. will post a short vid of progress so far soon.