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Yeah pretty much exactly that - the racetrack is very slick and glowy, and the background realistic vs the clay/stop motion ships. Maybe making the UI more like the ship-style would help bring them together? I feel like the music is quite hard in a slick way which accentuates the track rather than the ships. Maybe even some sound design could help, like cute noises when the ship hits the side of the track sort of thing? I do like the track and the ship styles, they just feel a bit different in the current iteration.

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 That makes sense. It was mostly was a time thing, though I was a bit at a loss as to what to make the track walls look like that worked thematically.