There may be a "preset character" mode in the future, but I can't promise anything at this point. Having the player as purposefully ambiguous as possible is on purpose, and done so that people can imagine their own OCs in the game. This might change one day, but I'm yet to find a satisfying and technically-solid solution for it.
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Hi, thanks a ton for reporting those bugs/typos. They'll be fixed in the next update :)
The blog feature was kind of a remnant of an earlier design of the game. It was originally a kind of investigation mystery-solving narrative, and the blog was how the player was going to keep track of clues. I dropped the idea because it was really cumbersome to implement, and ultimately was pretty unfun to work on. There were a few test builds where it was implemented, and it was basically just a huge menu. Not fun at all.