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Cottage Games

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A member registered Aug 21, 2019 · View creator page →

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No worries!

I've added your suggestion to my backlog, so I should get to it eventually. Thank you for taking the time to send it!

Howdy!

Although I did respond to your comment yesterday, I notice that there are several deleted replies beneath it, so I may have missed some context there.

To answer your question, implementing large body-type differences comes with a lot of challenges regarding artwork and scene variations. For the same reason that things like weight-gain or extreme hyper-endowment are limited to select areas where the content can be more easily managed, if player-as-shortstack content appears in the future, it will likely be a dedicated area or event. It's not as easy as scaling down certain pieces of artwork, because there would be substantial overhead for things like multi-character artwork, or artwork where objects and scale matter. Even just from a text-based perspective, it would require a significant number of new scenes to be written, and that's the easiest part.

A micro/macro/size-change-y planet is planned in the future, and I have a few notes to add player-as-shortstack stuff related to the Fennex Flotilla already, so although it won't be a game-persistent thing, the kind of content you're describing will probably appear at some point.

Cheers.

Howdy!


Generally speaking, I'll add any kinks so long as I feel that I can write them to a quality that players will enjoy. There's plenty of stuff in-game already that I'm not personally into, but that was requested by players and that I felt confident enough to pull off to a standard I'm happy with. Obviously, if I'm not super knowledgeable about a kink, I rely on players to fill me in, but everybody's been incredibly helpful whenever that's been the case so far.


In terms of the kinks you mentioned specifically:

  • Foot/Paw stuff is planned and a few pals are already advising me on stuff to include.
  • Pet-play is already featured in a few scenes throughout the game.
  • A bunch of scenes and bad ends have implied peril or snuff, but I'm uncomfortable specifically writing scenes where characters die, because I don't think it fits the vibe of a porn game.
  • Cannibalism/Cooking vore is not planned, because it bums me out. Sorry!

So yeah! I'll add kinks so long as they don't make me sad, they're thematically compatible with the game, and I feel confident enough to write them in a way that players enjoy. Rest assured that any extreme kinks will always be sorted by planet, non-mandatory when the main questline is implemented, and completely optional.


Thanks for the question!

Howdy!

I'm afraid it would require redoing way too much artwork, since it wouldn't be compatible with any of the existing scenes or transformations. Sorry!

Howdy!


It's got a bit of everything! Vore, WG, BDSM, hyper, hypno, sadomasochism, eggs, servitude, etc. There's a preferences menu ingame that lets you see what each location is centred around before you visit ^^

'Karnivora' is the designated vore planet, although Miles (Crewmate found on Silva) has vore scenes back on your ship, too! :)

Howdy!

In the previous reply, I mentioned that you have to catch him using the milking machine on your ship! Once you've seen that event, the option to invite him to your bed unlocks! :3

Howdy!


There are a total of 30 unique/stackable mutations, although some are from very specific bad ends.

Howdy!


You can say any of the characters' names from my other game, "Worshippers Of The Gain", which is where the Deity is originally from. There's a statue on La'ard dedicated to "Bertha", which is one of the names that work.

Howdy and Merry Christmas!


'Worshippers of the Gain' is no longer in development. It's finished and I'm now working on another project called 'FOXXX' which also includes some weight-gain zones.

Howdy!

The option under 'Summon Miles' is 'Oliver', unlocked after you catch them using the milking machine on your ship. You can find Oliver at 'The Scar', and the scene on your ship that unlocks the sleeping scene takes place in the medbay!

Howdy!

It fires if no other options are able to fire!

It's supposed to be every month, but the Demo is getting a big overhaul sometime in January.

Howdy!

The existing system is a base image with up to like 20+ mutations layered over the top, depending on how many mutations the player has obtained. Since the player's height being changed would change the base image, it would mean basically all of the mutation artworks would need new variants, which isn't feasible at the moment, since I'm the only developer working on the game and all artwork is on a commission basis. It seems unlikely that it'll make it in, but I've made a note of your suggestion and I'll chat with the game's frequent artists at some point and see if there's an easier way to implement it. Thank you for the suggestion regardless!

Howdy!

The way it unlocks changed after that comment 3 years ago. After speaking with different townsfolk, they'll tell you about their strange experiences in the town. After you've had a few of these happen, the next time you sleep you'll have a particularly strange dream, and the vending machine unlocks the next morning.


Thanks for checking out my weird little game after all this time, and for your support! It's neat to know that people are still experiencing it all for the first time! ^^

(Usé Google Translate, así que disculpen cualquier error). 

Lamentablemente, la traducción al español ya no está en desarrollo. La gran cantidad de texto y las dificultades de localización en el propio motor causaron demasiados problemas.

El motor que uso actualmente (Twine) se integra en el navegador y permite la traducción automática en ciertos navegadores, por lo que mis otros juegos podrían ser más accesibles.

¡Lo siento!

Changing the player's height would probably cause all sorts of problems with the overlapping transformation artwork, but maybe sometime in the future, we'll see!

There's an encounter in the mountains involving an 'Apex Predator'. Best of luck!

Howdy!

To answer your questions:

- There currently isn't a cap on your reactor, but from the sounds of things I should probably add one, lol.

- Your weapons/engines/shields disappearing on loading a save was a bug. I've just updated the files to fix it. Thank you for reporting this (and sorry about your stuff)!

The softlock should be fixed now. The spawnlist updates to the new one when you load a save.

A h .


Okay, I see the issue. I'm travelling at the moment, but I'll push a bugfix as soon as I can.

(1 edit)

Howdy!


Did you load a save while already in the vore area? If so, you'll need to exit and re-enter for the updated list of scenes to appear.

Very much appreciated. Thank you! ^^

Thanks for playing!


Unfortunately, discoverability of adult games is at an all-time low due to censorship and payment processor shenanigans.


I can personally recommend the following text games and creators, though:

Tailraise (A close friend of mine, Taw, is workin' on this one. It's early in development, but shows a truly staggering amount of potential so far!)

TiTS/CoC (The OG adult text games. Stupidly huge games with an insane amount of content, artwork, etc)

Flexible Survival (Another OG adult text game that's been getting updates since like 2011. Transformation focused, has multiplayer if you're into that, too)

My very own Lith (A personal favourite. Lithier is another dev who's been at this for a crazy long time, and has multiple really good projects)

Thank you for the kind words and for playin' my weird little project! :3


There isn't a guide yet, but one is planned for 1.0, same as with my past games. It'll have instructions on every crewmate, item, special encounter, etc!

Howdy!


The last few weeks have been challenging from a technical perspective, and I've decided to delay updates to the Demo until the first full version of the Ship Combat stuff is done. I think it's slowly developing into something impressive (Especially for a Twine game), so I hope it'll be worth the wait once it's a feature of both versions.


I'm admittedly getting super bad at putting out planet swaps at the start of each month, so I will likely change how the Demo works in the near future (Either automating the swaps, or just releasing a stripped down version of all planets, all the time).

Thank you for your patience!

Thank you for reporting these issues! I'll look into them soon!

Конечно! Если хочешь, отправь мне на Bluesky ^^

Thanks for playing! ^^

Soon.


Last few builds have been a ton of experimental stuff for the Ship Combat system, and I don't want to push it to the public build just yet, since it's not stable enough.

Howdy!


Please rest assured that all of your previous suggestions are in the backlog, and I will get to them all in the future. My current focus is on adding the Ship Combat stuff, but I may take some time after to add suggestions--including yours!