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Cottage Games

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A member registered Aug 21, 2019 · View creator page →

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Howdy!


Currently, after you recruit Ivan he begins sending messages to your inbox, and one results in the quest to retrieve the implant from the gift shop.

You're right. I misread this as a comment on my current project. My bad!

Thank you so much for the kind words! There's plenty more to come :)

Howdy!

In the final Demo for FOXXX, the story-centric scenes are disabled. Meeting the Deity is how you ally with La'ard, so it's no longer accessible.

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Not yet, but there will be a comprehensive game guide once the game is done!

My bad, there's a game guide under the downloads section of the game.

Thank you for the kind words. Plenty more to come! :)

Howdy!

The swaps are at the start of every month, and should work both in browser and in the downloadable build.

Thank you! :)

Yes, Procya enslaves you whenever you visit. There's no 'explore the planet' option, but might be in the future.

Howdy!


Don't worry, I'm well aware. At that point, I'm honestly surprised someone wouldn't just pirate the game instead, lol.

On Procya, yeah.

Howdy!

I'm not quite sure what you mean. Do you mean beating the 'enslaved' minigame, or...?

Howdy!

The option to use Kuno on Procya is story content, so it's disabled in the Demo. 

Howdy!

More likely than not, I'll update the Demo whenever QoL options are added.

Howdy!

In the previous versions, the Demo was just a fork of the Full Game with certain things (i.e. Artwork) disabled. For the sake of optimisation, these have now been removed instead, so the file size is much smaller.

Howdy!

This is planned in a future update, alongside a bunch of other gameplay customisation features.

They can still be sold, they just have zero discoverability. It sucks and makes it near impossible to find adult games unless you're specifically told they exist, but yeah.

Yeah, of course!

Once the game's done, it'll be sold on here.

Howdy!


There will be more options down the line, since it's been heavily requested. There's also a *free* smaller project releasing this year, with a popping focus, so stay tuned for that :)

Howdy!


The game is overwhelmingly M/M, but there are several female characters throughout, including two crewmates, Neila & D (Metris-2 & La'ard).

Howdy!

I'm workin' on the final Demo at the moment. Soon!

Howdy!

To answer your questions:

  • The wolf scientist is still just a one-off encounter, although iirc I did implement a few new variants for some of his scenes a couple months back.
  • The game is three milestones away from release. Slated to hit 1.0 and single-purchase this year, but will continue to get updates quite a bit after that, too!

Howdy!


A final Demo is being developed at the moment that will feature automated planet swaps. Should be out pretty soon!

Howdy!


A final Demo is being prepared at the moment. Stay tuned!

Howdy!

In the Final Demo, the planet rotations will be automated by system time. Images will be limited to the full game, however, since supporters are the ones who paid for all of the artwork.

Yes!

Rotations will be automated, using system clock. Everything in the full game up until now will be available, just not all at once. The upcoming final boss, endings, and additional content will be locked to the full game, however.

Howdy!


There wasn't one this month because I was away on holiday, but there's a consolidated *final* Demo coming out later this month.

Howdy!


Truth be told, they (and a bunch of other species) don't appear in the Codex because the entries haven't been written yet!

No worries!

I've added your suggestion to my backlog, so I should get to it eventually. Thank you for taking the time to send it!

Howdy!

Although I did respond to your comment yesterday, I notice that there are several deleted replies beneath it, so I may have missed some context there.

To answer your question, implementing large body-type differences comes with a lot of challenges regarding artwork and scene variations. For the same reason that things like weight-gain or extreme hyper-endowment are limited to select areas where the content can be more easily managed, if player-as-shortstack content appears in the future, it will likely be a dedicated area or event. It's not as easy as scaling down certain pieces of artwork, because there would be substantial overhead for things like multi-character artwork, or artwork where objects and scale matter. Even just from a text-based perspective, it would require a significant number of new scenes to be written, and that's the easiest part.

A micro/macro/size-change-y planet is planned in the future, and I have a few notes to add player-as-shortstack stuff related to the Fennex Flotilla already, so although it won't be a game-persistent thing, the kind of content you're describing will probably appear at some point.

Cheers.

Howdy!


Generally speaking, I'll add any kinks so long as I feel that I can write them to a quality that players will enjoy. There's plenty of stuff in-game already that I'm not personally into, but that was requested by players and that I felt confident enough to pull off to a standard I'm happy with. Obviously, if I'm not super knowledgeable about a kink, I rely on players to fill me in, but everybody's been incredibly helpful whenever that's been the case so far.


In terms of the kinks you mentioned specifically:

  • Foot/Paw stuff is planned and a few pals are already advising me on stuff to include.
  • Pet-play is already featured in a few scenes throughout the game.
  • A bunch of scenes and bad ends have implied peril or snuff, but I'm uncomfortable specifically writing scenes where characters die, because I don't think it fits the vibe of a porn game.
  • Cannibalism/Cooking vore is not planned, because it bums me out. Sorry!

So yeah! I'll add kinks so long as they don't make me sad, they're thematically compatible with the game, and I feel confident enough to write them in a way that players enjoy. Rest assured that any extreme kinks will always be sorted by planet, non-mandatory when the main questline is implemented, and completely optional.


Thanks for the question!

Howdy!

I'm afraid it would require redoing way too much artwork, since it wouldn't be compatible with any of the existing scenes or transformations. Sorry!

Howdy!


It's got a bit of everything! Vore, WG, BDSM, hyper, hypno, sadomasochism, eggs, servitude, etc. There's a preferences menu ingame that lets you see what each location is centred around before you visit ^^

'Karnivora' is the designated vore planet, although Miles (Crewmate found on Silva) has vore scenes back on your ship, too! :)

Howdy!

In the previous reply, I mentioned that you have to catch him using the milking machine on your ship! Once you've seen that event, the option to invite him to your bed unlocks! :3

Howdy!


There are a total of 30 unique/stackable mutations, although some are from very specific bad ends.

Howdy!


You can say any of the characters' names from my other game, "Worshippers Of The Gain", which is where the Deity is originally from. There's a statue on La'ard dedicated to "Bertha", which is one of the names that work.