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I haven't really tried any pixel art in a long time, and certainly not at these constraints. I tacked on an additional 16 color challenge to get a bit more insight into that world too, from where I ended up borrowing the rather nice db16 palette of colors:

I also happen to be working on a game jam / game engineering teaching tool at which has a retro 16 bit feature set, so retro things have been on my mind. My game actually runs scaled up 3X inside Super Jamicom, which mimics the old Super Nintendo resolution of 256x224, so this jam was actually retro to my retro fantasy console :) Sort of the way the SNES Gameboy player worked?

Anyway, I had a lot of fun. As always, any and all are welcome to try out my jam! Thanks!