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We used this technique for pixel-perfect scaling with Phaser:

Essentially, render the game to a 64x64 canvas and then copy the image into a scaled version. This disables click events, though. :)

thanks for the link. I'll take a look.

I opted to disable smoothing then use css to disable the blurring. The problem before is that I had only tested it in Chrome. I think it works everywhere now :)