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Hi Charles. Thanks for the feedback - really pleased the game worked (mostly) ok for you :)

Seems there was an issue with the html5 canvas scaling. I had removed the sampling in Chrome but it wasn't working in all other browsers. I've now tested Safari and updated a fix. Hopefully it's working for you now?

We used this technique for pixel-perfect scaling with Phaser: http://www.photonstorm.com/phaser/pixel-perfect-sc...

Essentially, render the game to a 64x64 canvas and then copy the image into a scaled version. This disables click events, though. :)

thanks for the link. I'll take a look.

I opted to disable smoothing then use css to disable the blurring. The problem before is that I had only tested it in Chrome. I think it works everywhere now :)