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Cool ! procedural stuff can work well with this type of games ^^

Yeah, I remember I spent like an hour to make that one dungeon in the jam version, and now I can generate one with a single click. :D

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Well generating in a single click sure is gonna help you gain some time :p been in level design hell recently especially since i didn't even try auto tile untill after having to design levels for a project. Still have no idea how anything procedural can work though XD seen a bunch of tutorials and it seems a bit beyond my level for now, so good on you that you know how to do this ^^

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Well, it's still just basic stuff, not like No Man's Sky... :D

I'm following this tutorial by HeartBeast, and this one by GDQuest. Generating the levels isn't the hardest part, that's adding the doors and keys and enemies in a way that makes sense - I'm still struggling with this one... :D

Haha well yeah no man's sky sure seems a bit overkill with the procedural stuff XD

Thanks for sharing these tuts, not sure i've quite reached the level to start fiddling with procedural stuff but they still might come in handy ^^

No problem. It isn't that hard actually (well, it can be, tho :D), you just need to go with 1 step at a time. If you used a random number generator before in your games, than you already have some experience. :)

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I've used some basic rng but not quite to the level of generating level chunks and stuff but like i said i'll look into this when i'm done with what i have to finish on my game first XD