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(+1)

Well, it's still just basic stuff, not like No Man's Sky... :D

I'm following this tutorial by HeartBeast, and this one by GDQuest. Generating the levels isn't the hardest part, that's adding the doors and keys and enemies in a way that makes sense - I'm still struggling with this one... :D

Haha well yeah no man's sky sure seems a bit overkill with the procedural stuff XD

Thanks for sharing these tuts, not sure i've quite reached the level to start fiddling with procedural stuff but they still might come in handy ^^

No problem. It isn't that hard actually (well, it can be, tho :D), you just need to go with 1 step at a time. If you used a random number generator before in your games, than you already have some experience. :)

(+1)

I've used some basic rng but not quite to the level of generating level chunks and stuff but like i said i'll look into this when i'm done with what i have to finish on my game first XD