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(+1)

This was super fun! The writing cracked me up on multiple occasions ("DID I JUST FUCKING DIE?") and the core gameplay was really fun. Towards the end it really felt like a puzzle, and it was a lot of fun to time things so that everything lined up. It seemed pretty well-balanced too, although the Poison Lance was a big pain to get a kill with last minute. My only gripes are UI-related. I would've liked to see what level each weapon is, because I had trouble remembering, which threw me off sometimes. A unit inspect screen also would've helped, because sometimes I didn't know what weapons do when enemies had them, which meant things sometimes felt cheap. Overall, great job, really loved it. 

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I guess you were playing with mouse instead of keyboard, because keyboard controls do let you access a unit inspect screen. I'm sorry about that, I never playtested with mouse controls so I didn't realize they were busted. The poison lance was inspired by Black Ops 2's gun game mode saddling you with some really trash weapons near the end :) If the mouse controls hadn't been broken, you'd have seen the unit menu DOES have a Kills stat on the right side that shows that unit's progress. Sorry again about that :( Glad you liked it anyway, though!

(+1)

Ah, you're right, I didn't think to try out keyboard controls, and I see you even patched it, so mouse controls work fine now. That covers pretty much all the complaints I had, and there's even some funny descriptions in the unit/weapon descriptions. Amazing job!