Be sure to download v1.1, as it contains bugfixes for the mouse controls and shows the unit's kill counter in the hover window as well as the unit menu! Thanks to Neopolis and Prismalice for finding that mouse bug for me :)
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Gun Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did this game execute its ideas? | #10 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was a fun little twist on map objectives and it fed well into the mechanics of the fight, making it more like a puzzle than a Fire Emblem game. It works really well as a self contained game, so I'm sadly not sure how it could be expanded further.
- Wow. So this is by far the most creative submission I've played and definitely my favorite. First off, the level of playtesting that must have gone into this to make it the perfect length to play must be praised. In total all 3 of my attempts took me around an hour, which is just perfect. The tutorial is great. It teaches you just the essential information about the game and the rest of the details you can learn intuitively by playing, as the pace starts very slow and easy. My first two attempts left me feeling kind of hopeless, but once I got the hang of the game it was really intuitive and I kept getting the feeling that it was challenging but definitely doable. Even when I was losing at the start I kept wanting to play it, which does not happen often for me. This game feels like just the right mix of puzzle and creativity. There are times where you do have to play a specific way, such as moving in a general direction at the start, that I was only able to glean through trial and error. But mostly you can be very creative with how you deal with the enemies and a lot of strategies will work. Especially with having units disappear and having them rank up their weapons (ex. wanting to keep the Quick Bow), there's a lot of strategy that could come from that which players can be creative with. The end was really fun for this reason as I really had to think about the order in which I wanted my units to disappear and how I would get Eduardo his final kill. Really awesome submission. I'd like to see more levels in this style.
- Gun Game reminds a lot of those FPS Deathmatch that switches your weapon after every kill and the goal is scoring a kill with every weapon in the game. In this itireration, you get a team of players against a group of enemies, and your goal is scoring a kill with their weakest weapon with your entire team. Since dying is expected, your team members will revive the next turn with the weapon from the previous tier. The mechanic is craftfully executed and it's a very enjoyable ride. The drawback would be the unability to check the current score of each unit, so you have to guess how many kills has each member (they will despawn permanently after reaching the goal fortunately). Special mention goes to the dialogue that made me chuckle a few times, and the overall presentation. Would recommend.
Any information the judges should know?
You're looking beautiful today :) (I recommend keeping animations off to keep things moving fast. They're off by default)
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