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This was really impressive! It almost didn't feel like an SRPG Studio game except for the little unit on the Picross board, haha. The UI works quite well, the only criticism I have is that there's no "mark "option, but I made do. The puzzles were quite fun and surprisingly challenging. The story was a bit complex for such a short game though, and I had trouble remembering all the exposition, which made it a bit confusing. It seems like it'd be fun if it were a longer game though.

Thank you for playing and leaving a comment!

By a "mark" option, do you mean something other than a black or crossed-out cell to count?  It would be useful, but I'm not sure how I could implement it. And if someone was thinking about a dragging option to fill, this just isn't in SRPG Studio, haha.

You actually did my first comment on the story. I was a bit worried about it, especially as I chose not to do exposition dumps. Seems like it was a miss in the end. To give context:

  • Galdi and Mirela are researching a volcano that requires sacrifices to stay asleep at Kali's request.
  • Kali's family selectively reproduces to have sacrifice candidates and get the perks of sending people off to die (including money from the country).
  • Sigils are how magic flows in places, items and people. Which one a person has determines which others they can use. Being a potential sacrifice to the volcano requires a specific Sigil.
  • As said in the extras, the Vigil Force that Kali is part of is kind of a mix of police and firefighters.

Yeah, I meant a third thing to mark. I tend to use them to draw lines to find the symmetry more easily. I just used X'es for it and removed them afterwards, which worked just fine.

It seems like you put a lot of effort into the worldbuilding, which is impressive, but it's hard to get that across in a gamejam game. I got the gist of it, at least the general relationships between characters, but had some trouble putting some lines into context. I hope you'll find use for it in the future for a larger project.