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(1 edit) (+1)

Overall good game. (I'm just saying that what could be imroved here)

The game concept is interesting. I don't know why there isn't anything that makes not using the light a viable strategy. The game could be so much more if you would for eg. make 1 lightbulb dissapear if you're using it too much. Then you can use up the next one, but you get lover score at the end of the level. The level layouts could be remembered and you can see most of the terrain without pressing the 'V' button. I think this could give your game much much more depth.

The audio stoping when the lights go out fits the theme of no power, yes, but I think it just puts you outside the game. When the music stopped I no longer felt like I was part of the world,  but I remembered that I was just playing a game. I was put out bfrom the zone.

The controls could be much better. The jumnp is the same height regardless how much time do I push the button, there is no coyote time ect. I recon' you watch this videos: (Please watch them it's for your own good, and I can't recommend these enough)

- Video by JONAS TYROLLER: 

- Video by GMTK: 

(1 edit) (+1)

Thanks a lot for checking out my game :D I'm happy you saw potential in it! 

The light bulb's use seems simple in the first 10 levels, but after that other light bulbs gives you different abilities, so holding them or not makes a big difference, that's why from start I teach players they need to hold them.

Your recommendations are really good. I need to work more on the player movement, the coyote time is really something that it needs! I didn't know it was called like that ahahaha, and also the jumping. Thanks for the video recommendation, I already saw yesterday the GMTK one, I'll see the other one :)

Thanks again for the feedback, I really appreciate it! 

(+1)

I'm happy that you listened to my feedback. Honestly I have a bit of a short attentionspan so I hadn't made it to level 10. Plus I felt like  that was all there is tó the game. That is a lot of levels for a gamejam. I've heard Vimlark saying that usually for a gamejam about 15 minutes of gameplay is ideal. So I'll go back and play it again.

That's trueee. Thanks!