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Some fantastic puzzle work in this. A really nice use of the two character switching mechanic, sending platforms back and forth to aid navigation was really nice, and then when the crates and falling floors came in, I had that wonderful moment of being stuck for several attempts and then the smart feeling of realization when I noticed what I had to do. Also really loved the art here, some nice detail like the little bob of the hair during the idles anims. I did eventually get stuck on the one where there was that 3x3 with the crate that you had to bring back over to the main platform (like level 5 or something).

But thoroughly enjoyable play session. great job!

Thanks for the feedback! The level design was mostly rushed in 1-2 days, so it is not up to my standards as of now. I did try to create "ah ha" moments in the puzzles, such as the ability to pass through each other, but the final product was kinda jumbled with less or no link between the levels. I also had made lasers, mirrors and photosensors, but there was just no time to design levels for them. I will be sure to redesign the levels and maybe a future release, and maybe a walkthrough video too. Anyways, thanks for the comment! glad you liked it!

and the only other thing is the characters moved a bit slow. But that’s the only bad thing I could find about it!

(+1)

For a couple of days design the puzzles I made it past were really well done, all the right elements to a puzzle if you ask me, room to interact and work out what each step does, then the task of working out how to string those steps together, was really good stuff. I’d love to see what you could do with more time.