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(+1)

The presentation in this game is on point!

I had a bug were when I tried to jump left, I couldn't use the light. I had to memorize the whole levels in the dark.  (Maybe because of my keyboard since I was able to light up while jumping right.)

So the speed run levels were for me a pain in the neck (especially in the dark). Also, maybe you should have made the character less slippery.  If you made this game in unity, it can easily be achieved if you decrease the "Horizontal" axis gravity in the input menu.  If in construct 2 you can just decrease de deceleration. 

Also I don't get it why we have to hold V to light up the lights and it doesn't light up automatically.

It would have been nice if you put the music on loop and not reset it after every game over.


Sorry if I sound too negative, I think your game is amazing and maybe the best one of the game jam. The jump felt good, the graphics were a really enjoyable to watch, good level design.  And while the idea was basic, I think your execution was amazing!

(1 edit)

You didn't  sound negative. Your recommendations are really on point!

I think I need to tweak more the deceleration value to make the player be less slippery, but about "why always hold V" it's because on some advanced levels you need to let go the V to be able to manage well the light bulb special ability.

I'm planning to keep the music looping as you told me.

But in terms of the light bulb mechanic of holding it, it's really necessary to stay like that because of the following light bulbs abilities, that depend of if you hold it or not, and its decisive on the levels completion or not, but this mechanic it's explored on the 10 last levels.

Thank u so much for playing my game and for giving me feedback! :D, I'm happy you liked it.

Also, I'M HAPPY YOU GOT TO THE FAST LEVELS hahaha not a lot of people get there :)