I just read through that whole post, and... well, honestly, I had no idea you were doing this as a full-time job! Most people I know are doing this on the sidelines in their free time while working a regular full time job. Or while being students, heh.
Frankly, you're more than charismatic enough, at least judging from our conversations. If I compare you to all other indie developers I've had contact with, in terms of charisma and openness, you're clearly in the top third at least, so no issues there.
It's gotta be a PR problem. I've seen maaany Yuri / LBGT+ Kickstarter campaigns by now, most of them advertised by the Yuri Empire (as was your game), and most went well. I'm not sure about Patreon (I greatly dislike running costs), but something like Kickstarter should work.
From my own customer perspective, I'm more likely to pledge higher amounts of money in the context of KS campaigns. It's like the eBay effect; As time's running out, you get that rush of emotions that just pushes you further in terms of spending.
I also think that the presentation of such a campaign (with videos and people explaining their ideas in the video, plus some demo footage) really matters. If it looks solid and trustworthy, I'm far more likely to pledge.
Other than that, I'm honestly shocked. Rose Seed Replica is such a sweet and also deep game (philosophically speaking), that I can't help but be disappointed that so few people got to see and play it.
"[...] I wanted to make a unique, quirky, genre-defying, adorable, positive, inclusive, non-violent, deep, flaming gay game that no one else could make [...]"
You sure as hell did, and don't let anyone tell you otherwise...