Thank you for the review! I appreciate it. 🙂
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Yep, that's what I mean. It doesn't need to be anything too complicated. Just including a couple of screenshots would already do wonders. Players often rely on those to determine if your game is worth a try, so they're definitely good to have. You can upload screenshots with the Edit game thing in the Dashboard.
Another nice thing would be a banner at the top of the page. Typically it would just be the logo or title of the game and/or a little bit of art. You can add that with the Edit theme button found from your game page. You can also change the background color and other such things with the Edit theme feature, but it's not super important in my opinion.
You can browse other games on Itch for some ideas if you feel like it, but typically it really isn't anything more complicated than screenshots and a banner. 🙂
Awesome stuff so far. I really like the atmosphere, the style and the setting, and the mechanics seem pretty solid too. I'll definitely come back to play this again if there will be more content.
Absolutely loved it! Beautiful and wholesome. The only criticism I have is that the Itch page could use a little more love. It's such a good game that it would be a shame if people outside of the jam didn't pick it up.
Ooh, sweet! Thank you for the awesome feedback. I really appreciate it! 😮
I patched in some hints, among other things. It's not much, but I hope it'll help a little bit with the most common pitfalls at least.
I have something in mind for the movement issues, but it's going to take some time to code. Fancy fonts will also take some time to figure out because I'd like to keep the default font as an option. Some people prefer it for readability, from what I have heard.
Thank you for the encouraging words! I'll do my best to keep at it, even if it's tough at times. It's so hard to get seen these days. 😄
Yeah, I'm sorry about that. I wish I had had more time to script alternative interactions for progressing the story, but the time limit of the game jam was too rough for that. I might patch in some later, for whatever it's worth. 😅
No, not for the time being at least. Most of the time the things you want to inspect are the sofa, the PC or stuff in the kitchen. Sadly, it's a bit hard to sometimes find the thing you need to examine because I was in a big hurry and had to cut a bunch of alternative interactions that would progress the story.
If you're stuck and can't progress, let me know. It's not out of the question that I messed up something and never realized because of insufficient time to test the game. 😅
Thank you! Writing this kind of character dynamics is a bit tricky, but I think it came out pretty decent. I wish I had had a bit more time to add more romance scenes, but no such luxury with game jams. 😄
Thank you! I'm glad it came out sweet because my top worry is that people interpret the weird kind of banter as the characters disliking each other. The note about graphics is more of a quip at people supposedly wanting shorter games with worse graphics these days. I don't quite buy it, but I hope the graphics are alright enough in reality. 😄
Hmm, the graphics card itself should be more than capable of running the game, as far as I can tell. Really weird. I don't know if it's the driver then. I double-checked the shader too, but it passes the standard conformance tests, so I don't know why it wouldn't work. I might give the game a better poke at some point - maybe even make a browser build out of it - but it's likely going to take a good while since the code base is old and I'm busy with my Next Big Thing too. 😕
Ah, yeah, it's basically saying that your graphics drivers don't like the game. Sadly, the game doesn't have detailed enough logging to tell me why the shader fails to load and compile exactly. It's a really simple shader, though, and if that doesn't work, I doubt the shaders used by the actual 3D stuff will work either.
I don't know if there's any reasonably easy way for me to fix it, but I'm curious since I haven't seen the shaders fail to load before. If you can bear with me, it would be nice to know which graphics card and graphics driver version you have exactly.
Aww, I'm sorry! Annoyingly, it works fine on my computer, so I have no idea what could be wrong there. The only other good wild guess I have is that maybe you don't have graphics drivers with sufficient OpenGL support installed.
If the game manages to start at all, it should write a log file to "C:\Users\...\Saved Games\Rainn and Skye\log.txt" or something like that. If that file exists, then it might offer some hints on where things go wrong.
Hi! It's a bit of a wild guess as the details are rather slim, but if it doesn't run at all, it could be because the launcher can't find the Visual C++ Redistributable. In other words, you probably don't have it installed and I probably made a bit of blunder back when I packaged the game.
If you want to give fixing it shot, copy the files msvcp120.dll and msvcr120.dll from the jre\bin directory to the same directory where Rainn and Skye.exe is and then try running the game. If it works, then that was indeed the problem and I can upload a new zip with the fix applied. Otherwise, no idea what else it could be.
Yeah, there are a few places that are somewhat frustrating if you only have one morph unlocked, but I didn't have enough time to iron out the level design. Same with storytelling. I had to cut a lot of the story stuff I has planned because of the deadline, but game jam things, I guess. 😅
Anyway, thank you for playing and for the feedback! I'm working on a post-jam update to fix a couple of things and maybe add some fancy new features, so this feedback is really valuable to me. 🙂
Thank you! I was just lucky that I was able to work full-time on the game for the duration of the jam. 🙂
That and somehow coming up with an idea that wasn't way too complex for its own good. I tend to have problems with that. 😄