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LezLiz

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A member registered Jan 08, 2018 · View creator page →

Creator of

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Aww, thank you! 🙂

Thank you! Yeah, this was a tough game to solo voice act as my first thing ever, and it definitely shows. But I'll keep practicing and hopefully do better next time.

Thank you for playing, for the video and for the kind words! The video was a fun watch. I'm glad I got over my anxiety and managed to watch it. 可愛かった!I'm sorry about the bugs and inconveniences! I'll make sure to add an autosave feature to any future games of the same kind. In hindsight, it would make a lot of sense to have it.

Aww, thank you for the kind words! 😮

Aww, thank you! 😮

Thank you! 🙂

Aww, thank you! I'm glad you liked it. 🙂

Thank you for playing! 🙂

There is none. Two endings only. The other commenter was just fooling around, I think. 😅

Thank you for giving it a try! Yeah, I have been in the habit of fancy paint work lately. Got to lift my spirits somehow while drawing the background art. 😄

Thank you for giving the game a try and for the comment. I appreciate it! Yeah, I guess the way the game does branching is a bit weird. Back when I made it, I thought that people would basically play it on and off and try out different choices each time, but it's a bit of an iffy assumption in retrospect.

The game tries to be kind of obvious about where the branching goes wild in chapter 2, but it's also affected by your chat with Bryn in chapter 1, so it's not super easy to figure out for casual replays. The game branches to like half a dozen different directions there, and the routes tend to be quite long and distinct until they converge. But it's mostly lost potential because people don't have too much motivation to replay the game.

But, well, I struggled with game design back then even more than I do now, and the game is rather unconventional in many ways too, so it was hard to tell. It's easy to think that just throwing in a ton of branching and content is a ton of value, but in hindsight it was too much work considering the benefits for a typical player. 😅

Thank you! I wish I had had time to do more storytelling and sweet moments during the journey, especially since I figured out a way to tell the story in an understandable way, but oh well. The next textless story game will be less rushed! 😅

Thank you for the feedback! Yeah, I guess it could be too dark depending on the screen or viewing conditions, and Godot doesn't seem to do lighting properly on some browsers either. I'll try to figure out some kind of brightness controls in case I make more games with dark environments.

Thank you! It's kind of implied that this is the first time, but I could see them doing it again too. 🙂

Thank you for playing and for the video! I appreciate it! It was fun to watch you play it. 🙂

Thank you! I honestly wanted to do more with the graphics, but this was the best I could do given the time constraints and editing woes. Full HD backgrounds are so much work to draw, even at this level of quality, that I'm honestly starting to wonder if it's worth the effort. But I'm glad somebody appreciated them. 🙂

I'm glad you liked it. 🙂

Thank you! Yeah, the part about being offered good matches I would take in real life too. However, the rest of the Overlord and the society of planet Overlord, not really. 😄

...Thank you(?) 😅

Thank you. Yeah, we tried to make him a nice guy. Always polishing those glasses. 😄

Thanks! 🙂

Thank you for the kind words! 😮

Thank you for the well thought out comment! Yeah, I was in a huge hurry to finish the game at all for the jam, and it shows a little bit. On the last day, the ending was in shambles, two big CGs were missing and there was no music at all, among other things. But it came out decent enough, all things considered. 😅

Oh, well, at least it ended on a good note, I guess. It's probably a better experience than getting the good end first and then going back for the bad end somehow. Thank you for the comment and for playing! 🙂

Thank you for the review! I appreciate it. 🙂

Yep, that's what I mean. It doesn't need to be anything too complicated. Just including a couple of screenshots would already do wonders. Players often rely on those to determine if your game is worth a try, so they're definitely good to have. You can upload screenshots with the Edit game thing in the Dashboard.

Another nice thing would be a banner at the top of the page. Typically it would just be the logo or title of the game and/or a little bit of art. You can add that with the Edit theme button found from your game page. You can also change the background color and other such things with the Edit theme feature, but it's not super important in my opinion.

You can browse other games on Itch for some ideas if you feel like it, but typically it really isn't anything more complicated than screenshots and a banner. 🙂

It's awesome! Really good gameplay, tons of fun and great style. The Itch page could use some love because I'm sure people outside of the jam would enjoy this too.

Loved it! It plays well, the style is great and the twist is awesome. The Itch page is wonderful too!

Awesome stuff so far. I really like the atmosphere, the style and the setting, and the mechanics seem pretty solid too. I'll definitely come back to play this again if there will be more content.

Great game! Got to love the excellent pacing, sweet retro style and wholesome mood.

Loved it! The atmosphere, the tension, the style, the pacing. So good!

Absolutely loved it! Beautiful and wholesome. The only criticism I have is that the Itch page could use a little more love. It's such a good game that it would be a shame if people outside of the jam didn't pick it up.

Aww, thank you! 🙂

Thank you! 🙂

Ooh, sweet! Thank you for the awesome feedback. I really appreciate it! 😮

I patched in some hints, among other things. It's not much, but I hope it'll help a little bit with the most common pitfalls at least.

I have something in mind for the movement issues, but it's going to take some time to code. Fancy fonts will also take some time to figure out because I'd like to keep the default font as an option. Some people prefer it for readability, from what I have heard.

Thank you for the encouraging words! I'll do my best to keep at it, even if it's tough at times. It's so hard to get seen these days. 😄

Yeah, I'm sorry about that. I wish I had had more time to script alternative interactions for progressing the story, but the time limit of the game jam was too rough for that. I might patch in some later, for whatever it's worth. 😅

No, not for the time being at least. Most of the time the things you want to inspect are the sofa, the PC or stuff in the kitchen. Sadly, it's a bit hard to sometimes find the thing you need to examine because I was in a big hurry and had to cut a bunch of alternative interactions that would progress the story.

If you're stuck and can't progress, let me know. It's not out of the question that I messed up something and never realized because of insufficient time to test the game. 😅

Thank you! 🙂

Thank you! Writing this kind of character dynamics is a bit tricky, but I think it came out pretty decent. I wish I had had a bit more time to add more romance scenes, but no such luxury with game jams. 😄

Thank you! I'll think about if I come up with another story that suits them. 🙂