Aww, thank you! 🙂
LezLiz
Creator of
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Thank you for playing, for the video and for the kind words! The video was a fun watch. I'm glad I got over my anxiety and managed to watch it. 可愛かった!I'm sorry about the bugs and inconveniences! I'll make sure to add an autosave feature to any future games of the same kind. In hindsight, it would make a lot of sense to have it.
Thank you for giving the game a try and for the comment. I appreciate it! Yeah, I guess the way the game does branching is a bit weird. Back when I made it, I thought that people would basically play it on and off and try out different choices each time, but it's a bit of an iffy assumption in retrospect.
The game tries to be kind of obvious about where the branching goes wild in chapter 2, but it's also affected by your chat with Bryn in chapter 1, so it's not super easy to figure out for casual replays. The game branches to like half a dozen different directions there, and the routes tend to be quite long and distinct until they converge. But it's mostly lost potential because people don't have too much motivation to replay the game.
But, well, I struggled with game design back then even more than I do now, and the game is rather unconventional in many ways too, so it was hard to tell. It's easy to think that just throwing in a ton of branching and content is a ton of value, but in hindsight it was too much work considering the benefits for a typical player. 😅Thank you! I honestly wanted to do more with the graphics, but this was the best I could do given the time constraints and editing woes. Full HD backgrounds are so much work to draw, even at this level of quality, that I'm honestly starting to wonder if it's worth the effort. But I'm glad somebody appreciated them. 🙂
Thank you for the well thought out comment! Yeah, I was in a huge hurry to finish the game at all for the jam, and it shows a little bit. On the last day, the ending was in shambles, two big CGs were missing and there was no music at all, among other things. But it came out decent enough, all things considered. 😅
Yep, that's what I mean. It doesn't need to be anything too complicated. Just including a couple of screenshots would already do wonders. Players often rely on those to determine if your game is worth a try, so they're definitely good to have. You can upload screenshots with the Edit game thing in the Dashboard.
Another nice thing would be a banner at the top of the page. Typically it would just be the logo or title of the game and/or a little bit of art. You can add that with the Edit theme button found from your game page. You can also change the background color and other such things with the Edit theme feature, but it's not super important in my opinion.
You can browse other games on Itch for some ideas if you feel like it, but typically it really isn't anything more complicated than screenshots and a banner. 🙂
Ooh, sweet! Thank you for the awesome feedback. I really appreciate it! 😮
I patched in some hints, among other things. It's not much, but I hope it'll help a little bit with the most common pitfalls at least.
I have something in mind for the movement issues, but it's going to take some time to code. Fancy fonts will also take some time to figure out because I'd like to keep the default font as an option. Some people prefer it for readability, from what I have heard.
Thank you for the encouraging words! I'll do my best to keep at it, even if it's tough at times. It's so hard to get seen these days. 😄
No, not for the time being at least. Most of the time the things you want to inspect are the sofa, the PC or stuff in the kitchen. Sadly, it's a bit hard to sometimes find the thing you need to examine because I was in a big hurry and had to cut a bunch of alternative interactions that would progress the story.
If you're stuck and can't progress, let me know. It's not out of the question that I messed up something and never realized because of insufficient time to test the game. 😅