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(1 edit)

Hi! Sorry to hear that you're experiencing crashes. If you can email me a copy of a game log from a play session that included a crash, one of the saves that the game has crashed while loading, and your system specs to the email address listed under the technical support section here on the store page, I'll be able to dig in and take a look.

I might not be able to do much about battery performance, but I've got some ideas to try and can give you a link to a test build once I've got some more details.

(2 edits)

Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(TM) Plus Graphics 650
 
Setting up population menu
Loading external resources
Loaded Queen portraits: [portrait_03.png, portrait_02.png, portrait_08.png, portrait_07.png, portrait_05.png, portrait_06.png, portrait_01.png, portrait_04.png]
Done
Checking settings file version
Found: v1.1-54-g54da5fc0
Game version: v1.1-54-g54da5fc0
Running on OSX
Loading fonts from /Applications/Hive Time.app/Contents/MacOS/../Resources/./fonts/
Loaded HUD font as [DynamicFontData:4211]
Loaded misc font as [DynamicFontData:4212]
Loaded bold misc font as [DynamicFontData:4213]
Reminder status 0
Setting action list
Unable to load user config.
No custom bindings defined.
Checking for new builds
**ERROR**: getaddrinfo failed! Cannot resolve hostname.
   At: drivers/unix/ip_unix.cpp:112:_resolve_hostname() - getaddrinfo failed! Cannot resolve hostname.
Unable to connect to game's website to check for latest version.
Displaying unable to check for new version notice
Loading from 2020-09-24_21-42-55_autosave.save
Clearing existing data
Loading external resources
Done
Loading queen count at 0
Checking effect conditions {min_stock:{jelly:600}}
New queen name is Carmen
Queen actions: 9
Queen idles: 5
Using suggested target [Spatial:17745]
Using suggested target [Spatial:17745]
Using suggested target [Spatial:16795]
Using suggested target [Spatial:17755]
Queen count after importing at 1
Showing event Loading zone
Playing default event track
Finished loading saved game.
Playing music track background/QuietEvening.ogg
Next event should occur in 220
Showing event This means something
Next vignette should occur in 56
Finished finishing building cell
Displaying research
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Displaying research
Activating vignette3 on [Spatial:16745]
Showing event My kingdom for a harder carapace
Next vignette should occur in 61
Finished finishing building cell
Finished finishing building cell
Displaying research
Completing research of Honey Storage
Trying to update research when no research is selected.
Displaying research
Spawning a special bee Faith
Activating vignette2 on [Spatial:15725]
Finished finishing building cell
Showing event Slow lane
Next vignette should occur in 60
Finished finishing building cell
Finished finishing building cell
Displaying research
Activating vignette5 on [Spatial:17795]
Showing event Does it have your name on it?
Next vignette should occur in 51
Playing music track interstitial/beeback-ukeg1a.ogg
Checks passed
Showing event Comes with a "figurative guarantee"
Playing music track [AudioStreamOGGVorbis:60080]
Next event should occur in 234
Checking for 13
Checking for available upgrade
Displaying research
Activating vignette5 on [Spatial:16785]
Showing event Occupational hazards
Toggling debug stuff Null
Next vignette should occur in 61
Queuing special event The foundation of a successful hive!in -1
Checks passed
Showing event The foundation of a successful hive!
Checking effect conditions {min_stock:{jelly:600}}
Next event should occur in 245
Finished finishing building cell
Finished finishing building cell
Activating vignette9 on [Spatial:15795]
Showing event The fanciest of seats
Next event should occur in 268
Showing event An accident
Next vignette should occur in 70
Playing music track background/AfternoonBreeze.ogg
Displaying research
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Activating vignette8 on [Spatial:15775]
Showing event Sometimes it just don't work out
Next vignette should occur in 49
Displaying research
Activating vignette9 on [Spatial:15805]
Showing event Honey all the way
Next vignette should occur in 45
Finished finishing building cell
Finished finishing building cell
Showing event All they ever make is candles
Next event should occur in 258
Showing event Sweet, sticky, and 100% made by bees
Next event should occur in 240
Activating vignette8 on [Spatial:15775]
Showing event Come by and check it out sometime
Next vignette should occur in 70
Spawning a special bee Freya
Finished finishing building cell
Showing event Gateway to a world beyond
Next event should occur in 242
Finished finishing building cell
Activating vignette8 on [Spatial:15735]
Playing music track interstitial/beeback-marimba1.ogg
Closing radial menu?
Showing event It's not that bad
Next vignette should occur in 53
Saving to 2020-09-24_21-42-55_autosave.save
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Activating vignette2 on [Spatial:15705]
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Next vignette should occur in 74
Playing music track background/MorningBuzz.ogg
Showing event Wide open spaces
Showing Beepedia category cells
Showing Beepedia topic grid
Using img_9712.png for fact
Programatically hitting event's right button.
Next event should occur in 241
Closing Beepedia?
Showing Beepedia category leave
Activating vignette9 on [Spatial:15815]
Next vignette should occur in 65
Spawning a special bee Yoshi
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Activating vignette8 on [Spatial:15755]
Finished finishing building cell
Showing event I'm lichen this
Next vignette should occur in 51
Returning to main menu
Reminder status 0
Checking for new builds
**ERROR**: getaddrinfo failed! Cannot resolve hostname.
   At: drivers/unix/ip_unix.cpp:112:_resolve_hostname() - getaddrinfo failed! Cannot resolve hostname.
Unable to connect to game's website to check for latest version.
Displaying unable to check for new version notice
Saving to 2020-09-24_21-42-55.save
Showing event What a save!
Playing default event track
Playing music track [AudioStreamOGGVorbis:113678]
Next event should occur in 235
Returning to main menu
Reminder status 0
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
   At: core/object.cpp:2135:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
**ERROR**: Resources still in use at exit (run with --verbose for details).
   At: core/resource.cpp:477:clear() - Resources still in use at exit (run with --verbose for details).

  Model Name: MacBook Pro

  Model Identifier: MacBookPro14,2

  Processor Name: Dual-Core Intel Core i5

  Processor Speed: 3.1 GHz

  Number of Processors: 1

  Total Number of Cores: 2

  L2 Cache (per Core): 256 KB

  L3 Cache: 4 MB

  Hyper-Threading Technology: Enabled

  Memory: 8 GB

  Boot ROM Version: 428.0.0.0.0

  SMC Version (system): 2.44f5

Hi again! Thanks for the system specs (you may want to edit out the UUID and serial number as that could end up being personally identifying). Unfortunately, that log does not appear to be from a play session where a crash occurred. The game was quit from the main menu after saving.

If you can send me a copy of a log from a play session where a crash has occurred via email as requested, then I'll be able to look into it for you and correspond to identify possible solutions.

Thanks!

(2 edits)
support@jbrushproductions.com

This email address didn't work. (nevermind I found out that it is bush not brush) I want to send a .txt of a crash log that appeared after Hive Time crashed. (It actually crashed 2 times). It was made by Apple software, not by Hive Time itself. (Apple makes a crash log after an application crashes)

I've received those and have been looking into it. I sent a reply requesting some extra information. Hope fully we'll be able to work out what's going on!

Changing graphic settings worked in stopping the crashes.

In this particular case, crash reports indicated that crashes were occurring inside the graphics driver. This is not likely to be a broadly applicable workaround.