For team individuality i meant more extreme even. And I wouldn't use countries to avoid xenophobic connotations with the skills etc (sigh... you never know these days....) I meant like really imaginary 5 a side teams, like a trickster team, a slow but powerful team, you know, almost like Mario Tennis balance if you know what I mean. (If you don't know Mario Tennis I highly recommend you analyze the control scheme in that series. It uses only 2 button, and with those 2 buttons by combining double tap or tap in sequence or tap together it achieves a really deep control scheme.
The "stadium" in the video looks awesome, so atmospheric!
I had a look in your yt channel, I cannot believe you are the author of that game that google was using for the machine learning project!
And you made your own 3d engine! Serious level of skill.
Also incredible that you experimented with a top down racer! One of my favorite games ever is Turbosliders.
I'm just an amateur programmer, but for years I had these 3 games on my todo list one day:
- A karting game inspired in turbosliders. With no collisions but with semi-realistic kart handling physics.
- A football game mixing sensi top down perspective with some elements of classic PES. (exactly what you have here!)
- A tennis game with a control scheme inspired by Mario Tennis but with online multiplayer.