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Fantastic artwork and music. The style is distinctive enough that it reminded me of your game last year!

The enemies attacked fast, but there definetely was a “tell”, so it didn’t feel unfair once you realize what to look for.

It was a little too click-spammy though, and I quickly tired out. Maybe a more powerful but slower-firing weapon would make it more a test of patience and precision than of finger endurance :)

Thank you! I'm glad to see I'm build a bit of visual style to my games! Also, I was getting a little worry that my tell was broken from the other feedback. But, rebalancing the gun is definitely on my radar. Thank you again for your feedback.