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(+2)

Soo, I love and hate this.

I loved the begining and thought this was going to be a nice exploration game and it was for the most part it had lots of beautiful scenes and an interesting mechanic. Then the last bit of the game with the droppers and the tight turns made me really upsetti spaghetti. I was so glad there were checkpoints and in all honesty if I had the ability to slow down faster or maybe travel at a more controlled pace it would have been different, minor inconveniences were things like not being able to see some doorways like when you're coming out of the office. Overall other than the ending section this was a really pleasant experience, good job.

Thanks for playing mate !

I totally agree that the end is too tough. When I did the level design I didn't realise that, and then when I did it was too late to change, I had only one day left before the end of the jam and all the graphics to do.

I may come back to this concept later, and will definitely focus more on the exploration and storytelling.