Level design is Wonderful and clever. I think the platforming could be a little bit more fine-tuned but that's only downside.
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Pantsu Harvest's itch.io pageComments
Though frustrating at some points (third stage) it was pretty fun and cute. I would recommend having save points always be in the same room you die in for less frustration with the exception of multiple room puzzles.
Submitted
When It Hits the FanVery well made. I didn't play all the way through, but I think you did a fantastic job of illustrating how each new mechanic works. Level design flowed well. Good job.
Submitted
TacticalRPGYour level design is great!
One thing I noticed the first time I played this - I thought the enemy spawners were actually something I should try to grab (since they look a bit similar to the pantsu/spawn-point glowy things and I didn't realise they spawned enemies). Maybe tone down the effect on the spawner or make it look more evil-ish.
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Zero Quest (Demo Day 8 Prototype)
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