Pretty difficult to tell what's going on with the controlls, how to tell when you can use skills (felt like I couldn't use any of them when there were enemies nearby, but I could when nothing else was in sight), and moving 5 characters was a bit frustrating especially outside the dungeon looking area. This thing has potential and it looks charming, but please increase user friendliness!
Really fun gameplay concept. I could definitely see myself playing a full length game like this.
The controls and battle flow took a bit to get used to - especially using skills, but I think that's because the first battle room had blue tiles that blended in with the blue skill range indicators - but I got used to it fairly quickly. The timing for blocking/countering attacks is a little tight too.
Overall, it's really awesome. Can't wait to see more!
Comments
Thanks for the feedback Kusanagi and Yomic!
Based on all the feedback I've received, user friendliness is pretty poor right now. I'll focus on that for the next demo day!
Pretty difficult to tell what's going on with the controlls, how to tell when you can use skills (felt like I couldn't use any of them when there were enemies nearby, but I could when nothing else was in sight), and moving 5 characters was a bit frustrating especially outside the dungeon looking area. This thing has potential and it looks charming, but please increase user friendliness!
Really fun gameplay concept. I could definitely see myself playing a full length game like this.
The controls and battle flow took a bit to get used to - especially using skills, but I think that's because the first battle room had blue tiles that blended in with the blue skill range indicators - but I got used to it fairly quickly. The timing for blocking/countering attacks is a little tight too.
Overall, it's really awesome. Can't wait to see more!