Hello! The key is not meant to do anything lol. It's the place the player is meant to go in order to win!
I might add new keyboards in the future but not right now. Sorry!
Thank you! I thought that a simple way of sharing levels would have the game output a string of 61 characters and send that to friends but it was low on the priority list lol. I might flesh it out one day and add like a global list of levels or something.
I wanted to add a horizontal and vertical wall and a moving tile, and make it such that when you hold a key then it spins it around in 90 degrees to give more options but I was pressed for time, haha. If I'll come back to working on the mechanics then I'll definitely add those.
Control are a little bit hard to master. I couldn't figure out how to turn left and right while I was on the broom and gaining height felt a little slow at times. Regardless, this game is great. Definitely of my favorites from this demoday. I had this cool part where I forgot the broom spell after I teleported to the sphere of death and as I fell off the island I summoned my broom and managed to fly up high. You got something good going here! Keep it up :D
OK! Should work now. Only thing you have to do is move it from your "Downloads" directory to your Desktop directory (If you don't you'll get a "Unable to find game!!" error. I'm not sure why this bizarre bug is happening but I'm working on it. Thank you for your patience!
I finally had some time to fix that bug. Apparently Mac builds only play nice in GM:S versions 1.99.5xx+. They actually create the project in Xcode this time! I tested it a few times so hopefully nothing terrible happens lol. If you're still interested in playing and find any bug please let me know and I'll start fixing ASAP! Thank you for being patient!! ^_^)b
EDIT: Scratch that. Something's still wrong. Give me a few and I'll try to fix it real quick.
The build I uploaded wasn't working for whatever reason. GM:S has this odd bug where if you don't compile with a certification then the game crashes when you run it. I've been looking for a solution all day and hopefully I'll get it up soon! If I can get around compiling with no certification then I'll shill out the 100 bucks for Apple's dumb program thing.