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Oh, this is Good!

This one is really fluid and feels like a solid metroidvania. You've done superb work on it.

The music is very enjoyable and sets the atmosphere well, the sound design is excellent, and the movement controls feel good.

General bugs/issues:
* I got the triple sword upgrade, but can still only swing once. Did I manage to get an upgrade out of order? In that case, wouldn't it make sense to just increase the number of attacks by one?
* Not being able to attack while in the air feels very limiting.
* A visual indication of an enemy taking damage would help indicate if you need to hit again or just missed.
* The floor-shooter enemies seem to attack from off screen. It would be nice if they only could start their attack while on screen, and and would cancel out of it if off screen. Otherwise I feel unable to dodge the attack.
* Backtracking takes a long time, so more interconnectivity might be good. Or Fast Travel between save points.

I think I found the boss, and it killed me pretty fast. :P I'll need to explore some more to find other things.

Once again, great work!

(+1)

Thank you!

That's a good point about the sword upgrade, yes there are two slash upgrades and you need the first one in order to use the second. I will be sure to fix that later. There is also an upgrade that allows you to use the sword in the air, which is accidentally required to defeat the boss. The boss was implemented near the end of the jam so I didn't have a lot of time to make him a little better.

Visuals for hitting enemies was something I thought about but forgot to implement, you can look forward to that being added later! Sorry it wasn't there, it should have been in this version. Enemies were implemented fairly late as well, I spent most of my time just building the world, so you can probably tell that they need some work!

I agree that there should be more connections between zones, I will work on that as well.

Thank you very much for your feedback!