Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nice! I loved the premise of the game (using logic to navigate through each room). I love the unexpected paths, I felt that the game is full of personality! I really like the ending with the number 5 and the number 9, but I there wasn't a path out to exit so I wasn't sure if I actually hit the ending in that route.

Totally not in scope of the game, but a narrator like in Thomas was Alone or Portal could really help tie the whole thing together. I managed to find some of the endings, but I wasn't sure where all of them were.

(+1)

First of all , thank you so much for taking the time to check it out! It really means a lot!

After you found Ending 5 I think you pressed 9 for the other room ... Which actually is not ending 9 it's a tip to find Ending 9. You have to use the same trick that you used in Ending 5 to find 9 but in a different room. Also if you wait 10 seconds the game sends you back to the original room.

I want to ask ... Did you find ending 4 (custom skin) and 8 ?

They show you a kind of a map which allows you to understand where each of the ending leads and how to find ending 9 (which is the hardest one to find) Ultimately all endings give you tips to find some other one!

I think the narrator idea is amazing ! But I would have to record way to many Dialogues by myself ... I might give it a spin in a future game.

With how and where to find the other endings that is part of the puzzle of the game Endings 1-4 are straightforward you just have to make different choices in the Sunflower route and they give you tips about other endings! 

(+1)

I think I found the basic 1 - 4 ones (the obvious ones). I felt like there were clues with the skin in the hallway, (and something else about skin elsewhere) but I wasn't sure where to put the two-and-two together. I also have pretty potato memory :( 

Well, I certainly don't know the best way to align voice with text, so if you were to explore a narrator idea then I'd definitely want to nail it with text first before figuring out the audio portion. 

It was also hard for me to track how many of the endings I've gone through. I think some kind of checklist would help, especially if it's perhaps in a form of a picture? or text clue? that way you can hint to the players that endings lead to others. Regardless, I'm definitely not the go-to person for puzzle design advice, because I don't do any of that. There's this discord server, I've heard it's filled with folks who are pretty into puzzle games https://t.co/c9ibJWVhUp?amp=1 (might be worth dropping your build in there for puzzle design advice). Otherwise having a friend/playtester record their playthrough with their narration could help with the design as well.

(+1)

Checklist would probably not do so much good since confusion is an integral part of the game. 

a better text clue could be done and I'll keep that in mind the next puzzle game around. 

Thank you for all the resources you have provided I'll check them out and yes more people playing/recording the game ultimately goes forward in better design choices in the future. And the aim is definitely to get better in this learning process!