Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think I found the basic 1 - 4 ones (the obvious ones). I felt like there were clues with the skin in the hallway, (and something else about skin elsewhere) but I wasn't sure where to put the two-and-two together. I also have pretty potato memory :( 

Well, I certainly don't know the best way to align voice with text, so if you were to explore a narrator idea then I'd definitely want to nail it with text first before figuring out the audio portion. 

It was also hard for me to track how many of the endings I've gone through. I think some kind of checklist would help, especially if it's perhaps in a form of a picture? or text clue? that way you can hint to the players that endings lead to others. Regardless, I'm definitely not the go-to person for puzzle design advice, because I don't do any of that. There's this discord server, I've heard it's filled with folks who are pretty into puzzle games https://t.co/c9ibJWVhUp?amp=1 (might be worth dropping your build in there for puzzle design advice). Otherwise having a friend/playtester record their playthrough with their narration could help with the design as well.

(+1)

Checklist would probably not do so much good since confusion is an integral part of the game. 

a better text clue could be done and I'll keep that in mind the next puzzle game around. 

Thank you for all the resources you have provided I'll check them out and yes more people playing/recording the game ultimately goes forward in better design choices in the future. And the aim is definitely to get better in this learning process!