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Rahil Blade

12
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1
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A member registered Jul 30, 2020 · View creator page →

Creator of

Recent community posts

Checklist would probably not do so much good since confusion is an integral part of the game. 

a better text clue could be done and I'll keep that in mind the next puzzle game around. 

Thank you for all the resources you have provided I'll check them out and yes more people playing/recording the game ultimately goes forward in better design choices in the future. And the aim is definitely to get better in this learning process!

First of all , thank you so much for taking the time to check it out! It really means a lot!

After you found Ending 5 I think you pressed 9 for the other room ... Which actually is not ending 9 it's a tip to find Ending 9. You have to use the same trick that you used in Ending 5 to find 9 but in a different room. Also if you wait 10 seconds the game sends you back to the original room.

I want to ask ... Did you find ending 4 (custom skin) and 8 ?

They show you a kind of a map which allows you to understand where each of the ending leads and how to find ending 9 (which is the hardest one to find) Ultimately all endings give you tips to find some other one!

I think the narrator idea is amazing ! But I would have to record way to many Dialogues by myself ... I might give it a spin in a future game.

With how and where to find the other endings that is part of the puzzle of the game Endings 1-4 are straightforward you just have to make different choices in the Sunflower route and they give you tips about other endings! 

Just finished your game again! This time got all the 10 fishes (that barrel was a sneaky little one) also got the ticket and the interaction!

I took my time and found all the treasures chest as well, the one at the top was extremely UNEXPECTED, initially I thought it you forgot to remove some object but then after receiving the very SMALL number of shoes 😂😂😅 I investigated !!!

It kind of also gave me the "a short hike" vibes!

Without exaggerating or praising you too high this game could have a full blown commercial release maybe not in this form, but some of the ideas here can be expanded upon into something special! 

Haha no need to thank me!

Your game is amazing and Thank YOU for showing the animation setup! I think the way you implemented it, even though it's manually done still gives that unexpected vibe in the movements!

Continue making such great games you have a bright gamedev future ahead of you!

If I get some time again I will go through the game again ... I think i did not catch all the fishes lol. 

My exams preparations are currently going on at the moment as a result I have played very few games from the jam. But when i saw this game I wanted to check it out immediately!! This is an awesome looking aesthetically pleasing game that tells a imaginative short little story while impressing the audience with it's minimalistic game design. 

I wanted to ask  ... is the animation ragdoll based or you have pre-set the key frames ? It looks random at times (not that it's bad or anything just curious about how you meant to implement that)

Also if in the future you try to make a full version (which I hope you do) try adding a rhythm based element to it. I feel the movements and the world itself could really fit in with that kind of gameplay!

All in all a solid game that leaves me very curious for further updates!

Lots of love player! Hopefully, we can get the game back soon... THIS FOR YOUR HARDWORK

Thank you so much! Hopefully, we can get the game back soon... This is for you player!


Thank you so much! Hopefully we can get the game back soon...

If yes then why ?

Also since you are a silent program how do you intend to lead Leeny to it ? 

#Theory