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There seems to be a glitch with stage three on map two. When placing recycling pylons, the recycled buildings give you no money. This has happened to me twice in a row.

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I believe that it is not a bug, but a mecanism which is a bit too convoluted and not selfexplanatory : You need a port next to the silo. And the pilon must either be in reach of this port, or in reach of another port from which it is possible to sail to the silo port.
Bear in mind that the calcifier blocks the navigation. You must get rid of them first.
Also, beware not to remove water pumps too quick (they don't block the navigation)

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Ah, thanks for the explanation, I'll have to bear that in mind.

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Hmm. Now that I understand the Pilon / Port mecanism, I have tried using it more.

The idea to build this network really feels compeling, but it is far too limited and complicated to use (that water removal thing is soo annoying, and fells illogical. Why would we remove a pump if we need to rebuild it right away ?).

I'd love though to play a map where we need to use that network only (no drone), with a mecanism to remove them afterward -> Maybe a specific drone which only removes the pilons, pumps and ports)

If feel that there still a bit of work to be done there, to make as great as it deserves.

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It's definitely something on my radar. I feel like tier 3 needs a little more love

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I wish there was a tier 4 as a easter egg : the survey.

For example as a "where's waldo" minigame : spot rare animals or plants which live in a specific environments, the frontier between 2 environment, a plant, or some weather.

Just start up the weather system after you placed the rocket port and then you can start recycling materials. You also get a decent supply of funds after the weather system starts.

Sure. But my topic there is that the very interresting pilon/port system is underused.