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Hey, thanks for taking the time to write such a long comment and give such detailed feedback. I've had people mentioning this problem to me before with similar suggestions of solutions. I'm really not keen on making the tiles enter from a different directions, for a few reasons:
1. The metaphor of match-3 games with tiles falling from the top is incredibly important to me. Not breaking this expectation goes a very long way to making the game easier to pick up and understand.
2. Since the very beginning, one of the main challenges of the game has been keeping your towers up, constantly reshuffling for an optimal ordering.
However, I do agree that there may be an issue here, I just don't think the solution is to change the direction of the falling. It's probably also a question of balance, where I haven't made the horizontal shooting towers strong enough / vertical shooting ones weak enough.
As for your second point, I don't think that allowing enemies to destroy every tower will be a particularly fun experience, and I agree with you that the feedback loop will make the game very hard.
Hey there, sorry to hear about that. That is intentional 2x2 is one of the combinations you can make. I see you managed to top the leaderboard, it would be awesome if you would join our discord and come and share some of your insights and strategies, plus you can see how the development of the game is going :)
That's very much an intentional design decision :) keeping towers evenly spread is one of the challenges the player must overcome. I am, however, in the process of building some nice new tools that allow players the ability to restructure their towers more easily, so watch this space for a new version.