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thank you very much for your explanation ^^

I followed a similar approach, using areas2d, but, as I used different scenes per level, I used position2d to know where to instance the player on the other side. I think it's a bit messy, but as a firts time doing this, the result was satisfactory!

(+1)

I  exported two variables per door, one for the next room and one for the spawn position of the player in the next room.. So yea, not great :D

(+2)

I did the same thing! I had a Position2D for my player target position and another one for where to put the camera. Seems to work OK, at least. :D

I had the camera as part of the player though :)