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  • Yeah, I've been meaning to alter it to fit a 64px grid. I wasn't able to find a way during development, but I have found a suitable replacement and it will be implemented today.
  • I'll look into altering the controls for progression since they are a bit scattered.
  • As for restarting after death, that period between death and hitting the restart button was mostly there as a bit of a rest stop. For instance, a few folks I had that played it would take their time waiting between resets, which helped them to gather thoughts (or lament at me for how cruel my level design is).