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A jam submission

Marble Incline ReduxView game page

Journey through multiple mazes in marble form as quickly as possible!
Submitted by Sylverstone Khandr + Sylver's Edge — 12 minutes, 55 seconds before the deadline

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Marble Incline Redux's page


CriteriaRankScore*Raw Score
Game Feel (playability and control)#883.4443.444
Overall Enjoyment#1393.0003.000
Aesthetic (sound and visual)#2272.6672.667
64x64 Authenticity (was it truly lowrez?)#2603.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Here's my take on the jam results, with some postmortem stuff tossed in the mix!


@Jupiter_Hadley Hey, thanks so much for the feature!

Really nice, little game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)



Thanks! I've noticed that it tends to really blur a bit when you move quickly. As for effects, I haven't really experimented with them in Construct 2, but I will definitely look into how they could help add a certain style to the game.


Really fun! The checkerboard grid pattern does weird things at high speed -- if you're attached to it you might try adding blur as the marble really gets going. (or for maximum 64x64 authenticity, you would use a dither pattern...)


Version 1.3 is now live!



  • Yeah, I've been meaning to alter it to fit a 64px grid. I wasn't able to find a way during development, but I have found a suitable replacement and it will be implemented today.
  • I'll look into altering the controls for progression since they are a bit scattered.
  • As for restarting after death, that period between death and hitting the restart button was mostly there as a bit of a rest stop. For instance, a few folks I had that played it would take their time waiting between resets, which helped them to gather thoughts (or lament at me for how cruel my level design is).

I don't think the text display fits the 64px grid, does it? Also, it would be useful if continuing to the next level and starting that level were controlled with a keypress you're already using, such as up arrow, as well as restarting after death, rather than having to wait or press R.