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(+9)

The game is intended to be played in third person, the first person mode is mostly for looking around the scene. This is working how I intended it. Thank you for the feedback! :)

(-12)

If what you say is true then I'll correct a few things, it needs smoother movement when looking in Free Look (In First Person) since when I had tried to look around in first person, all I had felt was resistance/jank and a lack of smoothness, it didn't feel enjoyable which was why I wanted to prioritize playing in First Person Only (Which as you say, isn't intended), the movement felt like it was jerking around when moving the mouse/camera around in first person mode. This feedback is of course for better immersion so no one 'tries' to do what I did and have it break immersion. If first person is not what you want, I'd suggest perhaps to just make movement while in first person to not be possible, thus forcing a person to know that 'Movement and progress in game must be in 3rd person'.

Lastly and this isn't towards the developer, apparently giving feedback and not kissing ass is condemned on this store page by the amount of downvotes that I saw my first post had for providing my feedback and criticisms. To those who downvote feedback such as mine, the lot of you can come over and kiss my ass, you daft twits. Feedback, constructive criticisms, complaints, etc, are brought up to both get insight in responses from the content creator as well as offer insight from players such as myself and others in hopes that a game can be potentially improved and things are learned. It is never a bad thing. You fucking morons. Jfc.

(+6)

It's one thing to critique a developer, it's another to insult their work and then get upset when people point out that you're being rude