Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Really enjoyed it, at first I thought all enemies were similar but after playing a while I noticed how drastically different they are from each other just by their changes in movement and attack speed. This is the priority list I came up with:

  1. Kill bats first, if you don't kill them they shoot the fastest and biggest projectile in the game, they are not an instant threat when they first spawn.
  2. Kill jellyfish second, they have more movement than bees and shoot medium speed bullets, they are easier to dodge than bat bullets, this enemy is an instant threat.
  3. Kill bees third, they have slowest movement and also slowest projectile, the projectiles will stay after they die so kill them as soon as you can before they spam the entire map, they are not an instant threat if alone.

Bees start weak but when later enemies join, they fill the playing field with slow moving bullets that you have to dodge. Their weakness is nullified by the other monsters, and that is sweet balance :)

It's crazy how complicated the strategies can get by just changing some speed parameters and cooldowns, you guys gave it DEPTH without creating new crazy attacks or systems, just using existing ones and tweaking, really like that!

Would love to see a game like this polished, maybe audio cues before enemies spawn and also a more clear background that makes enemies and bullets not blend together. Other than that great game!

Also here's my Highscore :)


(+1)

Wow never thought someone would analyze it that deep. Thank you for the feedback as well!

Damn nice high score! Its cool to see someone analyse it like this :D