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Great pixel art, music and sound effects! It looks and feel like a Game Boy game. The controls are polished too. To be honest, I couldn't play a lot because I got frustrated. It seems that I don't have patience and I'm not good at dodging bullets lol. I haven't played Cybernoid, so I don't know if it's intended, but some attacks patterns felt a bit random.

All the enemies and bullet patterns are deterministic, and each room provides a safe starting point so you can evaluate the situation before advancing (well, at least they should). Most of the charm of this kind of game is to be very challenging in a small amount of rooms, I tried my best to make each challenge fair and avoid cheap deaths. It'd be awesome if you could give the game another go one day.

Thank you for playing and for your feedback!

Sure! I liked the aesthetics a lot and the game is really professional. I'll give it a try again.

About the random attacks, there was an enemy that moved vertically and I think it was shooting bullets at different heights (it was more or less two rooms after the second checkpoint). Maybe I'm wrong! I should play it more focused one day, as there are lots of submissions and so little time to play them...