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(1 edit) (+1)

Feedback:

  • Please add the option to disable head-bopping.
  • I like the visuals.
  • I had a lot of screen tearing, V-Sync could be useful.
  • It's hard to tell where the altars are at first.
  • Combat is fun.
  • You should consider an altar as complete if there's only one or two enemies left. It's not fun to spend time searching for an enemy that's hiding. Alternatively you could highlight remaining enemies on the HUD when there's only a few left.
  • Movement is fun. You should add a lot of platforming with death pits.
  • The lance's ribbon is bugging out.
  • The key to open the gate is easy to lose.
  • The game needs some music.
  • If you're lunged into the air by teleporting into your lance, you should add a downward thrust with a large area of effect attack by holding the left mouse button. I think that'd be a really fun combo to pull off.
  • There needs to be a way to gain more health. Maybe refill the health after completing a level.
  • I would buff the normal attacks by giving them more range because throwing your lance is a lot more useful in comparison.
  • The dash move feels like it costs too much stamina.
  • I like that the hitboxes are forgiving.

Really good job overall. I could see this selling for 20 bucks on steam if you fix these small issues.

Thanks for playing! We're going to do our best to implement solutions and missing features regarding most items in your list!

A bunch of features regarding visual effects and settings are already on our to-do list. We're also going to look into adding something that points you to the next objective with more clarity, aside from streamlining level design.

Unity's cloth system is unfortunately extremely buggy right now and only gets worse with each version, so we'll try out some third party plug in soon, probably disable it in the meantime.

Audio is completely temporary, as sadly none of us have any knowledge in that area.

If you play with the second lance you'll find that move is already a possibility ;) We'll include an ingame explanation of movesets later on, but for now you can find one in the game's page.

Health recovery and possibly energy boost pickups are something we have planned for the future, we're thinking on the best way to go about it.

The dash damages all enemies you go through with a pretty wide hitbox, which is the reasoning behind its elevated cost. Do you consider it to be too much even then, or did you not realize it could do that?

Thanks for all the feedback, even if I didn't reply to specific bits all of it is very helpful and written down in our list now!

(1 edit)

Yes, I knew the dash could damage enemies. It felt like the cost was still too high.