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I like the concept, it's a sokoban with a different approach. The theme is not fully adhered to, maybe playtime is the reason. It deserves to be further developed to provide a greater playing experience, the ideas are there. Well done to the team. Good continuation.

Thanks for the feedback. And yea the theme isn't the main part of the levels but I'm missing some core mechanics to make harder puzzles and well then I can't really do the theme either. :/