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Very aesthetically pleasing and the movement was super fluid. I especially loved yeeting a spear and then teleporting to it, while preserving momentum. I would tone down the spear FX and ribbon flapping while you're holding the spear as it's a little distracting. I died before completing the demo so something like this may already be in the game, but I could see a skill-based deflect working very well with the existing mechanics and enemies.

Thanks for playing!

The lance's ribbon is definitely bugged right now, Unity hasn't bothered fixing their broken cloth simulation for ages so we're going to have to look for a plugin to replace it.

Currently you can unlock an alternate lance by beating the first level (although you must be warned that attempting to interact with a wall lock with that one will currently softlock the game) which has a different but still somewhat similar moveset. We want to add more weapons with crazy abilities in the future, so all suggestions are welcome!