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@Arthur Scott:

I like your formulation "Oddly charming", someway it defines very well the spirit we wanted to put in this game, thanks :)

At first, our main focus for the mechanisms was more about interacting directly with the planets you explore and interfering with their equilibrium, and at the same time it turned out to be pretty fun (and a good base for puzzles) to try to collect things and to find a way to chain or combine their use, so it's definitely one direction we have to explore further for designing future puzzles.