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It took me a while to figure out what to do. I think a little set of tutorial levels that force you to use the different push/pull powers one by one would be a good fix!

After I got the hang of it I basically just used the strong pull for everything, and it mostly worked until the late levels. I would recommend some other stage hazards (map pieces, enemies) or even collectibles to encourage players to send the pellets on more interesting paths!

Thank you for playing!

Yep I can totally see people spamming strong pull to finish the levels. Having a bad time thinking of puzzle elements for this game. Thanks for the feedback, I really appreciated!